HTML Module - Menu & Style

Thursday, October 31, 2019

[@NoMansSky] Still the weirdest cosplay of any game Happy Halloween πŸŽƒ https://t.co/JAJlCA0ms9 (twitter)

Tweeted October 31, 2019 at 03:13PM by @NoMansSky at http://twitter.com/NoMansSky/status/1189983842171576322
 


 
Still the weirdest cosplay of any game Happy Halloween πŸŽƒ https://t.co/JAJlCA0ms9

[@hellogames] Version 2.15 is live on all platforms πŸ’ͺ🏻 https://t.co/vWNHExJpnT (twitter)

Tweeted October 31, 2019 at 11:56AM by @hellogames at http://twitter.com/hellogames/status/1189934128415887360
 


 
Version 2.15 is live on all platforms πŸ’ͺ🏻 https://t.co/vWNHExJpnT

[@NoMansSky] 😍 https://t.co/MrPoHgIaP8 (twitter)

Tweeted October 31, 2019 at 12:21PM by @NoMansSky at http://twitter.com/NoMansSky/status/1189940394932477952
 


 
😍 https://t.co/MrPoHgIaP8

[@NoMansSky] 😭 https://t.co/pAgGyvF1Iv (twitter)

Tweeted October 31, 2019 at 11:54AM by @NoMansSky at http://twitter.com/NoMansSky/status/1189933674806042626
 


 
😭 https://t.co/pAgGyvF1Iv

[@NoMansSky] Announcing Featured Bases and new weekend missions!😎 Visit some of the best community bases in the universe from the Space Anomaly🏠 Weekend missions send all players to the same planet to play together πŸ‘« Update 2.15 is live on all platforms nowπŸ‘Œ https://t.co/Pxx5lInSuE (twitter)

Tweeted October 31, 2019 at 07:01AM by @NoMansSky at http://twitter.com/NoMansSky/status/1189859930771210240
 


 
Announcing Featured Bases and new weekend missions!😎 Visit some of the best community bases in the universe from the Space Anomaly🏠 Weekend missions send all players to the same planet to play together πŸ‘« Update 2.15 is live on all platforms nowπŸ‘Œ https://t.co/Pxx5lInSuE

Wednesday, October 30, 2019

[No-Mans-Sky] Beyond Development Update 3 (website)

Published October 30, 2019 at 07:28AM by Hello Games at https://www.nomanssky.com/2019/10/beyond-development-update-3/
 


 

Hello Everyone!

There’s been a lot going on since our last development update. The team has been working hard to bring you bug fixes and quality of life improvements, with a huge number of things fixed in the three updates since our last blog post.

You’ve all been hard at work too: producing amazing artwork; building spectacular bases; and unlocking the first community goal of Beyond, a brand new Vy’keen-inspired suit of armour.  Even now, you’re making great progress on the second event to unlock the likenesses of Travellers Gemini, Mercury and Ares.

 

Patch 2.15 releases today on all platforms. It introduces a number of new features to bring the community together and highlight the amazing work you do: a showcase for the best community bases, and brand new weekly missions.

 

Weekend Missions

Very shortly, the Space Anomaly’s first weekend mission will go live. Nada’s spacetime loom has detected a concerning pattern resonating across the universe, and they need help from their explorer friends to investigate. Readings indicate a disturbance in reality, where an anomalous – and possibly sinister – force has begun to leak through to this universe…

These weekend missions, which bring explorers together on a specific planet, will tell a story that will unfold over the coming months. They also offer significant quicksilver rewards…

Travellers who wish to participate will find a new chapter available at the Nexus each week, from Friday evenings (GMT) until early Monday morning.

If you miss a weekend, don’t worry. These missions will continue to run for the foreseeable future. We are so excited to see what happens when you all start exploring a single planet together!

Featured Bases

One of the things we like seeing most is the ingenious bases that you folks build. We watch the community closely and it’s always a joy – and a surprise! – to see the things you use the game to create. We wanted to find a way to highlight this brilliant work and bring it to the greatest number of players.

From now on you will be able to visit the Space Anomaly Teleporter to see a selection of the best bases we’ve come across. We hope it will showcase all you talented builders, and bring every player an ever-changing cycle of spectacular planets and architectural creativity.

We remain on the lookout for ever-more imaginative bases which we can feature in future. If you’d like your base to be featured, please include your portal coordinates, current galaxy, username and platform when you post it. This will help us find it quickly and bring it to wider attention. We can’t wait to see what you make!

(Credit to u/nmskibbles for this incredible base, which will be one of the first Featured Bases on display in the Space Anomaly Teleporter)

 

Community Spotlight

The community has been as active as ever continuing to share discoveries and creations. Here are some of our favourites.

As usual, you’ve found some spectacular places to take screenshots:

(Credit to u/3Dtimmyb, u/Safari_627 and u/Jampacko)

 

We loved this landscape painting by u/turtlesalad711:

 

And we had our minds blown by these cinemagraphs by the ever impressive u/AcoupleofIrishfolk:

 

Development Update

Beyond brought a lot of new players into the game, as well as drawing back in a large number of old friends. We’ve been seeing some of our highest player numbers since launch, and with a wide variety of playstyles: VR and non-VR, lone travellers and multiplayer mini-factions, base-builders and explorers.

The wishlist of improvements and features continues to grow ever longer as our community grows. Your feedback – and your love for the game – are a vitally important part of the No Man’s Sky journey.

While today’s update shows off a pair of new features, other members of the team have been hard at work on an update that will address a whole heap of community requests. We hope to be able to release this fairly soon. We take your suggestions and priorities very seriously when working out what to work on, so if there are things you want to add to ever-evolving list then please let us know through the usual channels.

Patch 2.15 is live on all platforms today, with the notes available below. There is much more coming very soon.

Thank you so much for playing. It really means a lot to us.

Sean

 

2.15 Patch Notes

  • Added Featured Bases to the teleporter on the Space Anomaly.
  • The list of featured bases will change periodically to highlight the best the base building community has to offer.
  • The Featured Bases lists allows anyone aboard the Space Anomaly to easily visit and be inspired by other base creators.
  • Bases featured in the list are protected to keep them as their architect intended.
  •  

  • Added a new series of story-based mission to the Nexus.
  • These missions are available each weekend and will advance over the course of the coming months.
  • These missions are highlighted when viewing the Nexus mission board and reward a large amount of Quicksilver.
  • Missions will involve using a portal to travel to a unique destination. This destination is shared across the entire community.
  •  

  • Fixed an issue that caused galactic generation on PS4 to be out of sync with other platforms. This caused some system to vanish with the arrival of Beyond. These systems have been fully restored. As a result, however, some of the new and erroneously-created systems have been hidden on the galaxy map. These systems can still be visited via teleporter if bases have been established there.
  • Fixed a number of issues related to the display of base screenshots in the Space Anomaly Teleporter list.
  • Fixed an issue that caused reported bases to linger in the save-game of those who reported them.
  • Allowed bases to be reported via the Build Menu, for instances where the base computer is not locatable.
  • Added an autosave when handing in a mission on the Nexus.
  • Added a community goal progress tracker above the Quicksilver shop in the Space Anomaly.
  • Added a notification to clarify that your position is not saved while undertaking a multiplayer mission from the Nexus.
  • Added the name of the current galaxy to the Galactic Map.
  • Increased the stack size of Living Pearls.
  • Added an icon to Kelp Sacs that appears when scanned, similar to sodium and oxygen-rich plants.
  • Fixed an issue that caused long load times and poor performance around bases with complex power and wiring setups.
  • Fixed an issue that caused tagged markers not to clear when their object was used.
  • Fixed an issue that caused glitches in water rendering when entering the atmosphere.
  • Fixed an issue where players could get stuck when performing a gesture while seated.
  • Fixed an issue where NPC ship pilots would get out of their ship and become stuck within its landing gear.
  • Fixed a number of issues that prevented switches being used when visiting other bases.
  • Fixed an issue where background missions can update and disrupt a Nexus mission.
  • Fixed an issue where Ares had the wrong head.
  • Fixed a crash in network replication.
  • Fixed a number of rendering crashes.
  • Fixed a crash that could occur when viewing discoveries.

The post Beyond Development Update 3 appeared first on No Man's Sky.

Thursday, October 24, 2019

[@hellogames] @don_raul @NoMansSky ❤️❤️❤️ (twitter)

Tweeted October 24, 2019 at 09:12AM by @hellogames at http://twitter.com/hellogames/status/1187356189182615552
 


 
@don_raul @NoMansSky ❤️❤️❤️

[@NoMansSky] RT @NoMansSky: Pop a vote for your favourite studio https://t.co/95zgvj8Eot (twitter)

Tweeted October 24, 2019 at 07:33AM by @NoMansSky at http://twitter.com/NoMansSky/status/1187331212328820739
 


 
RT @NoMansSky: Pop a vote for your favourite studio https://t.co/95zgvj8Eot

[@NoMansSky] RT @NoMansSky: Pop a vote for your favourite VR Game https://t.co/YQuI15vB7V (twitter)

Tweeted October 24, 2019 at 07:33AM by @NoMansSky at http://twitter.com/NoMansSky/status/1187331199552933889
 


 
RT @NoMansSky: Pop a vote for your favourite VR Game https://t.co/YQuI15vB7V

[@NoMansSky] RT @NoMansSky: Pop a vote for your favourite expansion https://t.co/O68V8ahlj9 (twitter)

Tweeted October 24, 2019 at 07:33AM by @NoMansSky at http://twitter.com/NoMansSky/status/1187331182280740865
 


 
RT @NoMansSky: Pop a vote for your favourite expansion https://t.co/O68V8ahlj9

[@hellogames] RT @NoMansSky: Pop a vote for your favourite studio https://t.co/95zgvj8Eot (twitter)

Tweeted October 24, 2019 at 07:34AM by @hellogames at http://twitter.com/hellogames/status/1187331419682607110
 


 
RT @NoMansSky: Pop a vote for your favourite studio https://t.co/95zgvj8Eot

[@hellogames] RT @NoMansSky: Pop a vote for your favourite VR Game https://t.co/YQuI15vB7V (twitter)

Tweeted October 24, 2019 at 07:34AM by @hellogames at http://twitter.com/hellogames/status/1187331409851101184
 


 
RT @NoMansSky: Pop a vote for your favourite VR Game https://t.co/YQuI15vB7V

[@hellogames] RT @NoMansSky: Pop a vote for your favourite expansion https://t.co/O68V8ahlj9 (twitter)

Tweeted October 24, 2019 at 07:33AM by @hellogames at http://twitter.com/hellogames/status/1187331400053211136
 


 
RT @NoMansSky: Pop a vote for your favourite expansion https://t.co/O68V8ahlj9

[@hellogames] RT @hellogames: πŸ™ https://t.co/b65q5Uf5HN (twitter)

Tweeted October 24, 2019 at 07:33AM by @hellogames at http://twitter.com/hellogames/status/1187331318507540480
 


 
RT @hellogames: πŸ™ https://t.co/b65q5Uf5HN

[@hellogames] RT @GoldenJoysticks: TIME IS RUNNING OUT! --> https://t.co/x01R84NwyQ #GoldenJoysticks https://t.co/5unsFoL5pG (twitter)

Tweeted October 24, 2019 at 07:16AM by @hellogames at http://twitter.com/hellogames/status/1187326966778781696
 


 
RT @GoldenJoysticks: TIME IS RUNNING OUT! --> https://t.co/x01R84NwyQ #GoldenJoysticks https://t.co/5unsFoL5pG

Tuesday, October 22, 2019

[@NoMansSky] RT @NoMansSky: Voting is closing for the Golden Joysticks We are up for Best Studio, Best Update and Best VR @goldenjoysticks πŸ™ Pop a little vote for the things you like... πŸ’ͺ🏻 https://t.co/ZWagjLpsn7 (twitter)

Tweeted October 22, 2019 at 02:20PM by @NoMansSky at http://twitter.com/NoMansSky/status/1186708982083325955
 


 
RT @NoMansSky: Voting is closing for the Golden Joysticks We are up for Best Studio, Best Update and Best VR @goldenjoysticks πŸ™ Pop a little vote for the things you like... πŸ’ͺ🏻 https://t.co/ZWagjLpsn7

[@NoMansSky] RT @hellogames: πŸ™ https://t.co/b65q5Uf5HN (twitter)

Tweeted October 22, 2019 at 10:31AM by @NoMansSky at http://twitter.com/NoMansSky/status/1186651258607820800
 


 
RT @hellogames: πŸ™ https://t.co/b65q5Uf5HN

[@NoMansSky] RT @hellogames: πŸ™ https://t.co/dWwHsnTzbP (twitter)

Tweeted October 22, 2019 at 10:31AM by @NoMansSky at http://twitter.com/NoMansSky/status/1186651242900152322
 


 
RT @hellogames: πŸ™ https://t.co/dWwHsnTzbP

Monday, October 21, 2019

[@hellogames] RT @NoMansSky: Our recent community mission was a success! You guys are quick πŸ˜… The armoured suit is now available at the Nexus. Work together to unlock Gemini, Mercury, or Ares customisations. Complete missions at the Nexus to assume the appearance of the Travellers 😎 https://t.co/uKPjl0rLOH (twitter)

Tweeted October 21, 2019 at 12:23PM by @hellogames at http://twitter.com/hellogames/status/1186317168897597441
 


 
RT @NoMansSky: Our recent community mission was a success! You guys are quick πŸ˜… The armoured suit is now available at the Nexus. Work together to unlock Gemini, Mercury, or Ares customisations. Complete missions at the Nexus to assume the appearance of the Travellers 😎 https://t.co/uKPjl0rLOH

[@hellogames] RT @NoMansSky: Voting is closing for the Golden Joysticks We are up for Best Studio, Best Update and Best VR @goldenjoysticks πŸ™ Pop a little vote for the things you like... πŸ’ͺ🏻 https://t.co/ZWagjLpsn7 (twitter)

Tweeted October 21, 2019 at 12:23PM by @hellogames at http://twitter.com/hellogames/status/1186317077843496960
 


 
RT @NoMansSky: Voting is closing for the Golden Joysticks We are up for Best Studio, Best Update and Best VR @goldenjoysticks πŸ™ Pop a little vote for the things you like... πŸ’ͺ🏻 https://t.co/ZWagjLpsn7

[@hellogames] RT @NoMansSky: https://t.co/JTtO32588S (twitter)

Tweeted October 21, 2019 at 12:22PM by @hellogames at http://twitter.com/hellogames/status/1186316839976132614
 


 
RT @NoMansSky: https://t.co/JTtO32588S

[@hellogames] RT @NoMansSky: No Man's Sky Ship Crochet This is very wholesome ❤️❤️❤️ (via u/zhunt69) https://t.co/J1z2dxCLFs (twitter)

Tweeted October 21, 2019 at 12:22PM by @hellogames at http://twitter.com/hellogames/status/1186316821793820672
 


 
RT @NoMansSky: No Man's Sky Ship Crochet This is very wholesome ❤️❤️❤️ (via u/zhunt69) https://t.co/J1z2dxCLFs

[@hellogames] πŸ™ https://t.co/dWwHsnTzbP (twitter)

Tweeted October 21, 2019 at 10:35AM by @hellogames at http://twitter.com/hellogames/status/1186289979548487680
 


 
πŸ™ https://t.co/dWwHsnTzbP

[@hellogames] πŸ™ https://t.co/b65q5Uf5HN (twitter)

Tweeted October 21, 2019 at 06:27AM by @hellogames at http://twitter.com/hellogames/status/1186227403636576256
 


 
πŸ™ https://t.co/b65q5Uf5HN

Sunday, October 20, 2019

[@NoMansSky] Pop a vote for your favourite studio https://t.co/95zgvj8Eot (twitter)

Tweeted October 20, 2019 at 05:31PM by @NoMansSky at http://twitter.com/NoMansSky/status/1186032200468353024
 


 
Pop a vote for your favourite studio https://t.co/95zgvj8Eot

[@NoMansSky] Pop a vote for your favourite VR Game https://t.co/YQuI15vB7V (twitter)

Tweeted October 20, 2019 at 05:30PM by @NoMansSky at http://twitter.com/NoMansSky/status/1186032074332999680
 


 
Pop a vote for your favourite VR Game https://t.co/YQuI15vB7V

[@NoMansSky] Pop a vote for your favourite expansion https://t.co/O68V8ahlj9 (twitter)

Tweeted October 20, 2019 at 05:30PM by @NoMansSky at http://twitter.com/NoMansSky/status/1186031867847462912
 


 
Pop a vote for your favourite expansion https://t.co/O68V8ahlj9

[@NoMansSky] Voting is closing for the Golden Joysticks We are up for Best Studio, Best Update and Best VR @goldenjoysticks πŸ™ Pop a little vote for the things you like... πŸ’ͺ🏻 https://t.co/ZWagjLpsn7 (twitter)

Tweeted October 20, 2019 at 05:28PM by @NoMansSky at http://twitter.com/NoMansSky/status/1186031478171418624
 


 
Voting is closing for the Golden Joysticks We are up for Best Studio, Best Update and Best VR @goldenjoysticks πŸ™ Pop a little vote for the things you like... πŸ’ͺ🏻 https://t.co/ZWagjLpsn7

Saturday, October 19, 2019

[@NoMansSky] RT @NoMansSky: Our recent community mission was a success! You guys are quick πŸ˜… The armoured suit is now available at the Nexus. Work together to unlock Gemini, Mercury, or Ares customisations. Complete missions at the Nexus to assume the appearance of the Travellers 😎 https://t.co/uKPjl0rLOH (twitter)

Tweeted October 19, 2019 at 11:26AM by @NoMansSky at http://twitter.com/NoMansSky/status/1185577879851192320
 


 
RT @NoMansSky: Our recent community mission was a success! You guys are quick πŸ˜… The armoured suit is now available at the Nexus. Work together to unlock Gemini, Mercury, or Ares customisations. Complete missions at the Nexus to assume the appearance of the Travellers 😎 https://t.co/uKPjl0rLOH

Friday, October 18, 2019

[@hellogames] @nakamura193 @CapcomUSA_ @OKAMI_CAP πŸ‘Œ (twitter)

Tweeted October 18, 2019 at 05:40PM by @hellogames at http://twitter.com/hellogames/status/1185309622997004288
 


 
@nakamura193 @CapcomUSA_ @OKAMI_CAP πŸ‘Œ

[@NoMansSky] Our recent community mission was a success! You guys are quick πŸ˜… The armoured suit is now available at the Nexus. Work together to unlock Gemini, Mercury, or Ares customisations. Complete missions at the Nexus to assume the appearance of the Travellers 😎 https://t.co/uKPjl0rLOH (twitter)

Tweeted October 18, 2019 at 12:18PM by @NoMansSky at http://twitter.com/NoMansSky/status/1185228715988586496
 


 
Our recent community mission was a success! You guys are quick πŸ˜… The armoured suit is now available at the Nexus. Work together to unlock Gemini, Mercury, or Ares customisations. Complete missions at the Nexus to assume the appearance of the Travellers 😎 https://t.co/uKPjl0rLOH

[@hellogames] RT @WilliamChyr: Manifold Garden is finally launching today after 7 years in development. Celebrate this momentous occasion with us in a few hours on stream: https://t.co/MHLv7YhC3j https://t.co/IDuYRFjK9m (twitter)

Tweeted October 18, 2019 at 08:55AM by @hellogames at http://twitter.com/hellogames/status/1185177520431357952
 


 
RT @WilliamChyr: Manifold Garden is finally launching today after 7 years in development. Celebrate this momentous occasion with us in a few hours on stream: https://t.co/MHLv7YhC3j https://t.co/IDuYRFjK9m

Thursday, October 17, 2019

[@NoMansSky] 😍 (via u/irascible_Clown) https://t.co/goEz57hrfL (twitter)

Tweeted October 17, 2019 at 04:49AM by @NoMansSky at http://twitter.com/NoMansSky/status/1184753255538143233
 


 
😍 (via u/irascible_Clown) https://t.co/goEz57hrfL

Wednesday, October 16, 2019

[@hellogames] RT @WilliamChyr: After 7 years, I am excited to announce that Manifold Garden will launch this Friday, October 18th on @AppleArcade and the Epic Games Store. https://t.co/iW2K0gjRu4 (twitter)

Tweeted October 16, 2019 at 04:57PM by @hellogames at http://twitter.com/hellogames/status/1184574222821216258
 


 
RT @WilliamChyr: After 7 years, I am excited to announce that Manifold Garden will launch this Friday, October 18th on @AppleArcade and the Epic Games Store. https://t.co/iW2K0gjRu4

Tuesday, October 15, 2019

[@NoMansSky] @SatisfactoryAF @timbadylak I find this... satisfactory (twitter)

Tweeted October 15, 2019 at 12:57PM by @NoMansSky at http://twitter.com/NoMansSky/status/1184151297391579137
 


 
@SatisfactoryAF @timbadylak I find this... satisfactory

[@NoMansSky] RT @killsquadgame: It’s Saturday, so we’re gonna talk game tech! Binding of Isaac. No Man’s Sky. Killsquad. Different on the surface but, under the hood, a common approach. Today, we deep dive on procedural world generation for games! #gamedev #indiedev #IndieGameDev #indiegames #UE4 #unreal https://t.co/XiSOEB4tlg (twitter)

Tweeted October 15, 2019 at 03:56AM by @NoMansSky at http://twitter.com/NoMansSky/status/1184015097301221377
 


 
RT @killsquadgame: It’s Saturday, so we’re gonna talk game tech! Binding of Isaac. No Man’s Sky. Killsquad. Different on the surface but, under the hood, a common approach. Today, we deep dive on procedural world generation for games! #gamedev #indiedev #IndieGameDev #indiegames #UE4 #unreal https://t.co/XiSOEB4tlg

Sunday, October 13, 2019

[@NoMansSky] @danthat @grapefrukt New Lair of the Clockwork God application will be launching fiscal Q1 2020. Get your pointing and clicking ready (twitter)

Tweeted October 13, 2019 at 03:23PM by @NoMansSky at http://twitter.com/NoMansSky/status/1183463191285829633
 


 
@danthat @grapefrukt New Lair of the Clockwork God application will be launching fiscal Q1 2020. Get your pointing and clicking ready

[@NoMansSky] @danthat @grapefrukt Any mention of Qs reminds me of this Nintendo tweet... So much ❤️ https://t.co/K39wAIT82W (twitter)

Tweeted October 13, 2019 at 03:21PM by @NoMansSky at http://twitter.com/NoMansSky/status/1183462678636978178
 


 
@danthat @grapefrukt Any mention of Qs reminds me of this Nintendo tweet... So much ❤️ https://t.co/K39wAIT82W

[@NoMansSky] @danthat Q1 Dan? Q1? Fiscal or Calendar? I always knew Size Five was secretly a big corporate conglomerate... Very excited obviously πŸ‘ (twitter)

Tweeted October 13, 2019 at 08:38AM by @NoMansSky at http://twitter.com/NoMansSky/status/1183361424334168065
 


 
@danthat Q1 Dan? Q1? Fiscal or Calendar? I always knew Size Five was secretly a big corporate conglomerate... Very excited obviously πŸ‘

Saturday, October 12, 2019

[@NoMansSky] *faints* https://t.co/rym66khsnn (twitter)

Tweeted October 12, 2019 at 10:06AM by @NoMansSky at http://twitter.com/NoMansSky/status/1183021191528927232
 


 
*faints* https://t.co/rym66khsnn

Friday, October 11, 2019

[@hellogames] πŸ™ https://t.co/lTvgQrgu0E (twitter)

Tweeted October 11, 2019 at 09:41AM by @hellogames at http://twitter.com/hellogames/status/1182652362743259140
 


 
πŸ™ https://t.co/lTvgQrgu0E

[@hellogames] neat 😍 https://t.co/R9hdNozXTr (twitter)

Tweeted October 11, 2019 at 09:16AM by @hellogames at http://twitter.com/hellogames/status/1182646257564696578
 


 
neat 😍 https://t.co/R9hdNozXTr

[@NoMansSky] No Man's Sky Ship Crochet This is very wholesome ❤️❤️❤️ (via u/zhunt69) https://t.co/J1z2dxCLFs (twitter)

Tweeted October 11, 2019 at 04:56AM by @NoMansSky at http://twitter.com/NoMansSky/status/1182580717865316352
 


 
No Man's Sky Ship Crochet This is very wholesome ❤️❤️❤️ (via u/zhunt69) https://t.co/J1z2dxCLFs

Thursday, October 10, 2019

[@NoMansSky] https://t.co/E1ac6zrwNm πŸ˜“ (twitter)

Tweeted October 10, 2019 at 11:03AM by @NoMansSky at http://twitter.com/NoMansSky/status/1182310628775649280
 


 
https://t.co/E1ac6zrwNm πŸ˜“

[@NoMansSky] 2.14 is now live on all platforms! Lots of fixes and improvements 😎 ttps://https://ift.tt/35nHt7L (twitter)

Tweeted October 10, 2019 at 10:31AM by @NoMansSky at http://twitter.com/NoMansSky/status/1182302686512926725
 


 
2.14 is now live on all platforms! Lots of fixes and improvements 😎 ttps://https://ift.tt/35nHt7L

[No-Mans-Sky] Beyond Patch 2.14 (website)

Published October 10, 2019 at 08:02AM by Hello Games at https://www.nomanssky.com/2019/10/beyond-patch-2-14/
 


 

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.14, is now live on PS4, Xbox One and PC.

 

Patch Notes

  • Fixed an issue that caused glyphs to be missing from the Portal input UI.
  • Fixed a crash that could occur when using the teleporter aboard the Space Anomaly.
  • Fixed an issue that caused 3D models shown on inventory page to be incorrectly offset.
  • Fixed a number of issues with the inventory sub menu UI.
  • Fixed a number of scaling issues with the Analysis Visor and Survey Device UIs.
  • Fixed an incorrect offset in compass distance labels.
  • Fixed the scaling of creature icons when using the Analysis Visor.
  • Fixed an incorrectly scaled UI element in the base power UI.
  • Fixed a scaling issue in the Journey Milestone black bar screen effect.
  • Fixed a rare issue that prevented players from seeing Quicksilver mission on the Nexus even when successfully connected to Discovery Services.
  • Fixed an issue where encrypted missions would always pick the same reward.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Beyond Patch 2.14 appeared first on No Man's Sky.

[@NoMansSky] https://t.co/JTtO32588S (twitter)

Tweeted October 10, 2019 at 06:21AM by @NoMansSky at http://twitter.com/NoMansSky/status/1182239835173609472
 


 
https://t.co/JTtO32588S

Wednesday, October 9, 2019

[@NoMansSky] https://t.co/Gnz7HvsiGU (twitter)

Tweeted October 09, 2019 at 09:56AM by @NoMansSky at http://twitter.com/NoMansSky/status/1181931367673847808
 


 
https://t.co/Gnz7HvsiGU

[@NoMansSky] 😍 (via u/irascible_Clown) https://t.co/lqdHQKYhOW (twitter)

Tweeted October 09, 2019 at 09:55AM by @NoMansSky at http://twitter.com/NoMansSky/status/1181931122898477056
 


 
😍 (via u/irascible_Clown) https://t.co/lqdHQKYhOW

Tuesday, October 8, 2019

[@hellogames] RT @TequilaWorks: It's been a week since we released #GroundhogDayLikeFatherLikeSon and It's the 753rd time I've told you this, but you don't remember it 'cos you're not aware you're in a time loop. BUT I AM. 753 f* MONDAYS in a row. At least, please, check it out. https://t.co/PW6JzGafC8 (twitter)

Tweeted October 08, 2019 at 02:59AM by @hellogames at http://twitter.com/hellogames/status/1181464054986092544
 


 
RT @TequilaWorks: It's been a week since we released #GroundhogDayLikeFatherLikeSon and It's the 753rd time I've told you this, but you don't remember it 'cos you're not aware you're in a time loop. BUT I AM. 753 f* MONDAYS in a row. At least, please, check it out. https://t.co/PW6JzGafC8

Monday, October 7, 2019

[@hellogames] RT @qubegame: Our new DLC, Aftermath, is Out Now on Steam! A huge thanks to the dev team and our fans for their support and patience. We hope you enjoy the new environment, mechanics, collectibles and challenges that awaits! Season Pass: https://t.co/s7ujHtPw14 #indiegame #gamedev https://t.co/bgVZR2ed21 (twitter)

Tweeted October 07, 2019 at 02:07PM by @hellogames at http://twitter.com/hellogames/status/1181269885348917249
 


 
RT @qubegame: Our new DLC, Aftermath, is Out Now on Steam! A huge thanks to the dev team and our fans for their support and patience. We hope you enjoy the new environment, mechanics, collectibles and challenges that awaits! Season Pass: https://t.co/s7ujHtPw14 #indiegame #gamedev https://t.co/bgVZR2ed21

Sunday, October 6, 2019

[@NoMansSky] so excited πŸ‘Œ (twitter)

Tweeted October 06, 2019 at 04:10AM by @NoMansSky at http://twitter.com/NoMansSky/status/1180757241823150080
 


 
so excited πŸ‘Œ

[@NoMansSky] if data is just a dream we riot https://t.co/gGlZdWr62y (twitter)

Tweeted October 06, 2019 at 04:09AM by @NoMansSky at http://twitter.com/NoMansSky/status/1180756848607186945
 


 
if data is just a dream we riot https://t.co/gGlZdWr62y

Friday, October 4, 2019

[@NoMansSky] Patch 2.13 is live in all territories on Xbox and PS4 Includes improvements for 4K UIs πŸ‘Œ, auto base power πŸ₯³, lots of Multiplayer Freighter improvements πŸ‘ and much more https://t.co/8pMcuBE339 (twitter)

Tweeted October 04, 2019 at 02:49PM by @NoMansSky at http://twitter.com/NoMansSky/status/1180193336134701056
 


 
Patch 2.13 is live in all territories on Xbox and PS4 Includes improvements for 4K UIs πŸ‘Œ, auto base power πŸ₯³, lots of Multiplayer Freighter improvements πŸ‘ and much more https://t.co/8pMcuBE339

[@NoMansSky] New build pushed to experimental on PC πŸ‘ https://t.co/HjmL2ySk9A (twitter)

Tweeted October 04, 2019 at 02:17PM by @NoMansSky at http://twitter.com/NoMansSky/status/1180185119967055875
 


 
New build pushed to experimental on PC πŸ‘ https://t.co/HjmL2ySk9A

[@NoMansSky] @65dos Yeah, I know how that feels (twitter)

Tweeted October 04, 2019 at 07:32AM by @NoMansSky at http://twitter.com/NoMansSky/status/1180083364596011008
 


 
@65dos Yeah, I know how that feels

[@NoMansSky] @65dos πŸ™‹‍♂️ (twitter)

Tweeted October 04, 2019 at 06:53AM by @NoMansSky at http://twitter.com/NoMansSky/status/1180073442332291073
 


 
@65dos πŸ™‹‍♂️

[@NoMansSky] A moment of calm (via u/TheBlank89) https://t.co/SwtnJFBNNL (twitter)

Tweeted October 04, 2019 at 05:19AM by @NoMansSky at http://twitter.com/NoMansSky/status/1180049680304132096
 


 
A moment of calm (via u/TheBlank89) https://t.co/SwtnJFBNNL

Thursday, October 3, 2019

[No-Mans-Sky] Beyond Patch 2.13 (website)

Published October 03, 2019 at 09:34AM by Hello Games at https://www.nomanssky.com/2019/10/beyond-patch-2-13/
 


 

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.13, is now live on PS4 and Xbox One.

 

Patch Notes

  • PC players should be aware that 2.13 changes the metadata format for some alien and mission dialogue. As a result, mods that change this data may crash the game. Therefore, the DisableMods.txt is restored by default while players verify their mods.
  •  

  • Fixed a significant number of crashes and functionality issues with fleets and freighters in multiplayer.
  •  

  • Added support for correctly scaling the HUD and other visual elements for 4K.
  • Added support for correctly scaling the HUD and other visual elements when using alternative aspect ratios such as 21:9.
  • Added the ability to customise your HUD scale.
  • Added support for custom resolution scaling when playing on PC in borderless mode.
  •  

  • Added the ability to toggle AutoPower mode on at the Base Computer in Creative Mode. This supplies power by default to all props without having to place wires or generators.
  • Improved the Survey Device to allow players to select which type of hotspot they would like to search for.
  • Balanced the yields for mineral hotspots, particularly activated stellar metal deposits.
  •  

  • Increased the local area complexity limit, to allow more objects to be placed in a small area.
  • Optimised a number of base parts that used up a large proportion of the local complexity limit.
  • Fixed an issue where players were occasionally unable to snap wires to base parts.
  • Fixed an issue where wires would unsnap from base parts when leaving the base.
  • Fixed an issue that causes players to fall through the floor when an item they are interacting with is deleted or network refreshed.
  •  

  • Fixed an issue that removed the portal glyphs from screenshot mode.
  • Fixed an issue that could cause players to get stuck in a loop when trying to return the Mind Arc to Artemis.
  • Added a tip message when pinning a product that you do not know the recipe for.
  • Fixed an issue where collision on scientific frigates could eject players into space.
  • Fixed a number of interaction progress issues that were preventing a large number of NPC and other planetary encounters from being selected.
  • Fixed an issue that could cause space combat tips to stretch across the whole screen.
  • Added a welcome message to the ship HUD when landing at Space Stations.
  • Fixed an issue that charged players for a purchase but did not reward the item because their inventory was full.
  • Fixed an issue where predators could circle their targets endlessly without ever attacking.
  • Markers for locations that are not onboard the Space Anomaly are now hidden when you are inside the Anomaly.
  • Fixed an issue that allowed players to build traps around Portal exits.
  • Fixed an issue that caused some base parts (particularly refiners) to reset when the player left their freighter or current planet.
  • Correctly enabled power on Carbon Planters, allowing their plants to grow.
  •  

  • Replaced the previous HBAO implementation with a newer and higher-quality temporal AO solution.
  • Introduced a number of significant CPU optimisations.
  • Improved the management of graphics memory pools.
  • Introduced a number of memory optimisations for Xbox 1.
  • Optimised the memory usage of interaction dialogue.
  • Applied a series of optimisations to water rendering.
  • Introduced a number of smaller general optimisations.
  • Upgraded OpenVR to the latest release.
  • Fixed a number of minor LODing issues.
  •  

  • Fixed an issue that caused friend’s bases to be named incorrectly.
  • Fixed a number of issues where the visuals and animations of base parts did not accurately reflect their power status.
  • Reduced the intensity of the glow on Light Boxes.
  • Fixed a number of collision issues with base parts.
  • Fixed an issue that caused a red debug box to be visible in underwater crashed ship scenes.
  • Fixed an issue that could cause distress beacons to be spawned inside some large crashed ships.
  • Added the full description of a base part to the Build Menu popup.
  • Added a preview of a base part’s power usage to the Build Menu popup.
  • Fixed a number of small visual issues with base parts.
  • Improved the camera on the Battery interaction.
  • Added audio to the Battery and Biofuel Reactor.
  • Added audio to the Sphere Creator.
  • Improved the audio when placing wires.
  • Added audio when physically interacting with the UI in VR.
  • Balanced the volume of the doors on the Space Anomaly.
  • Added audio when switching sub-inventories.
  •  

  • Fixed an issue that allowed players to delete objects other players are interacting with.
  • Fixed an issue that could cause the Sphere Creator to fail to create a sphere.
  • Fixed an issue that caused wiring indicators to remain visible in the world when not wiring.
  • The Short-Range Teleporter now correctly uses Portal Wires rather than standard electrical wiring to determine network connectivity.
  • Fixed a number of incorrect values being displayed in the UI for industrial parts.
  • Fixed an issue that caused the Fleet Terminals to be hard to place in freighters.
  •  

  • Improved the clarity of hotspot icons when surveying.
  • Added hotspot icons to the compass.
  • Added off-screen tracker arrows to hotspot markers.
  •  

  • Fixed an issue that caused only one storage container to be available from the Construction Research Unit on the Space Anomaly.
  • Fixed an issue that caused creature vocals to play inconsistently.
  • Fixed an issue that caused vibration not to work on Move controllers.
  • Fixed an issue that cause alien interactions to always return a negative result.
  • Fixed a number of issues with the ‘Most Recent’ filter for the Space Anomaly teleporter.
  • Fixed a number of UI issues with the Base Computer, including fixes for taking screenshots.
  • Added distinct visuals for markers when network players are in their ships.
  • Fixed a number of networking issues that could cause objects to become invisible.
  • Improved the robustness of Steam matchmaking when connections drop out.
  • Fixed an issue that caused creaturing riding control tips to have a missing icon in some circumstances.
  • Fixed an issue that caused one Knowledge Stone to activate all Knowledge Stones on a Monolith.
  • Fixed an issue that caused chat messages to be sent from pinned missions when the mission was not selected.
  • Fixed a number of missing or incorrect control icons.
  • Fixed an issue that caused the action for quickly cycling weapons not to work on Xbox 1.
  •  

  • Fixed an issue that caused lighting settings to pop when boarding the Space Anomaly.
  • Fixed a number of issues with the patch notes popup on GoG and Xbox.
  • Fixed a number of clipping issues with compass markers in VR.
  • Offscreen markers are now correctly hidden in VR when the frontend is open.
  • Fixed an issue that caused an extra dialogue UI layer with hardcoded text to appear when backing out of some shop interactions.
  • Fixed an issue that caused inventory slots to flash rapidly when using the mouse to change subinventories.
  • Fixed an issue that allowed RGB system access even when the hyperdrive was damaged or partially installed.
  • Fixed an issue that allowed the Rocket Boots to function even when they were damaged or partially installed.
  • Fixed an issue that allowed the Haz-Mat Gauntlets to function even when they were damaged or partially installed.
  • Fixed an issue that caused loading a Creative Mode save to add all items to the Catalogue for saves on a different game mode.
  • Fixed a mission blocker that could occur if the mission directed you towards a very specific subset of NPCs found on Trade Outposts.
  • Fixed an issue that could cause planetary lighting settings to be applied in space.
  •  

  • Fixed a console-only crash when saving the game with a large or long savegame.
  • Fixed a rare crash when changing GPU on PC.
  • Fixed a crash related to particle emitters.
  • Fixed a crash in region navigation.
  • Fixed a crash when using the teleporter on the Space Anomaly.
  • Fixed a crash that could occur when joining a multiplayer group.
  • Fixed a memory related crash.
  • Fixed a crash that could occur when rendering player names containing non-standard characters.
  • Fixed a crash when using hotkeys to deploy creature baits.
  •  

  • Fixed an issue that prevented the Insert key from being used in custom bindings.
  • Fixed an issue that prevented some missions from being selected in the log if navigating with Up/Down buttons.
  • Fixed the Sprint and Inventory actions being unavailable in some circumstances when using an Xbox 1 controller.
  • Improved the visibility of the Toggle Building Camera tip.
  • Improved the clarity of some control descriptions in the bindings page.
  • Fixed an issue that allowed functionally opposite actions to be assigned to the same button.
  • Fixed a number of inconsistencies with being able to quick exit out of some NPC interactions.
  • Hid a number of unavailable actions from the remapping UI.
  • Fixed an issue that caused the camera to be too sensitive on the loading starfield when using a gamepad.
  • Fixed a small number of localisation issues when displaying numbers.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Beyond Patch 2.13 appeared first on No Man's Sky.

Wednesday, October 2, 2019

[@NoMansSky] RT @NoMansSky: Wha!!! We are up for Best Studio, Best Update and Best VR title at the Golden Joysticks @goldenjoysticks πŸ™ Vote for all these lovely games.... https://t.co/ZWagjLpsn7 (twitter)

Tweeted October 02, 2019 at 06:39AM by @NoMansSky at http://twitter.com/NoMansSky/status/1179345173098172417
 


 
RT @NoMansSky: Wha!!! We are up for Best Studio, Best Update and Best VR title at the Golden Joysticks @goldenjoysticks πŸ™ Vote for all these lovely games.... https://t.co/ZWagjLpsn7

[@NoMansSky] RT @hellogames: the panic in the writing is clear... https://t.co/Q1KQfXFgqr (twitter)

Tweeted October 02, 2019 at 06:39AM by @NoMansSky at http://twitter.com/NoMansSky/status/1179345134628036614
 


 
RT @hellogames: the panic in the writing is clear... https://t.co/Q1KQfXFgqr

Tuesday, October 1, 2019

[@NoMansSky] RT @NoMansSky: was procedural naming was a mistake πŸ€” https://t.co/63uFjYGExx (twitter)

Tweeted October 01, 2019 at 05:37PM by @NoMansSky at http://twitter.com/NoMansSky/status/1179148251984990214
 


 
RT @NoMansSky: was procedural naming was a mistake πŸ€” https://t.co/63uFjYGExx

[@NoMansSky] RT @MirrorsPotato: @NoMansSky https://t.co/tCCuv1yXF6 (twitter)

Tweeted October 01, 2019 at 04:15PM by @NoMansSky at http://twitter.com/NoMansSky/status/1179127603833266177
 


 
RT @MirrorsPotato: @NoMansSky https://t.co/tCCuv1yXF6

[@NoMansSky] HONK! https://t.co/9Ap8ZqQy0d (twitter)

Tweeted October 01, 2019 at 03:14PM by @NoMansSky at http://twitter.com/NoMansSky/status/1179112322029240323
 


 
HONK! https://t.co/9Ap8ZqQy0d

[@NoMansSky] RT @NoMansSky: 😍 https://t.co/7pXkcuJao6 (twitter)

Tweeted October 01, 2019 at 02:35PM by @NoMansSky at http://twitter.com/NoMansSky/status/1179102438672011265
 


 
RT @NoMansSky: 😍 https://t.co/7pXkcuJao6

[@hellogames] the panic in the writing is clear... https://t.co/Q1KQfXFgqr (twitter)

Tweeted October 01, 2019 at 04:41AM by @hellogames at http://twitter.com/hellogames/status/1178952995733692418
 


 
the panic in the writing is clear... https://t.co/Q1KQfXFgqr