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Tuesday, October 15, 2019

[@NoMansSky] RT @killsquadgame: It’s Saturday, so we’re gonna talk game tech! Binding of Isaac. No Man’s Sky. Killsquad. Different on the surface but, under the hood, a common approach. Today, we deep dive on procedural world generation for games! #gamedev #indiedev #IndieGameDev #indiegames #UE4 #unreal https://t.co/XiSOEB4tlg (twitter)

Tweeted October 15, 2019 at 03:56AM by @NoMansSky at http://twitter.com/NoMansSky/status/1184015097301221377
 


 
RT @killsquadgame: It’s Saturday, so we’re gonna talk game tech! Binding of Isaac. No Man’s Sky. Killsquad. Different on the surface but, under the hood, a common approach. Today, we deep dive on procedural world generation for games! #gamedev #indiedev #IndieGameDev #indiegames #UE4 #unreal https://t.co/XiSOEB4tlg