Tuesday, April 30, 2019
[@hellogames] RT @SteamVR: Upgrade your experience with high fidelity VR. Learn more about Valve Index. https://t.co/FYTLg59jFY (twitter)
RT @SteamVR: Upgrade your experience with high fidelity VR. Learn more about Valve Index. https://t.co/FYTLg59jFY
[@hellogames] RT @NoMansSky: Well look what game is on the Valve Index page. 😍😍😍 Maybe now Gabe will answer my emails. Gabe? GABE?! GAAAAAAAABE!!!! I have so many ideas https://t.co/dNpzpWeYyL https://t.co/cDhkSOTNkc (twitter)
RT @NoMansSky: Well look what game is on the Valve Index page. 😍😍😍 Maybe now Gabe will answer my emails. Gabe? GABE?! GAAAAAAAABE!!!! I have so many ideas https://t.co/dNpzpWeYyL https://t.co/cDhkSOTNkc
[@NoMansSky] Well look what game is on the Valve Index page. 😍😍😍 Maybe now Gabe will answer my emails. Gabe? GABE?! GAAAAAAAABE!!!! I have so many ideas https://t.co/dNpzpWeYyL https://t.co/cDhkSOTNkc (twitter)
Well look what game is on the Valve Index page. 😍😍😍 Maybe now Gabe will answer my emails. Gabe? GABE?! GAAAAAAAABE!!!! I have so many ideas https://t.co/dNpzpWeYyL https://t.co/cDhkSOTNkc
[@NoMansSky] The night is dark and full of compression artifacts (twitter)
The night is dark and full of compression artifacts
Monday, April 29, 2019
[@NoMansSky] Vulkan PC version has been updated with more fixes and improvements! 💪 https://t.co/GnfKFzalpx (twitter)
Vulkan PC version has been updated with more fixes and improvements! 💪 https://t.co/GnfKFzalpx
[@NoMansSky] Look what arrived in the post 😍😍 We have such a lovely community 🙏 https://t.co/DljIru4H3m (twitter)
Look what arrived in the post 😍😍 We have such a lovely community 🙏 https://t.co/DljIru4H3m
Wednesday, April 24, 2019
[@NoMansSky] @phi6 @65dos Beaut!!! (twitter)
@phi6 @65dos Beaut!!!
Tuesday, April 23, 2019
[@hellogames] RT @65dos: you'll be able to hear actual new music tomorrow. https://t.co/WfsmPh6UEO (twitter)
RT @65dos: you'll be able to hear actual new music tomorrow. https://t.co/WfsmPh6UEO
[@NoMansSky] RT @65dos: 1/9. Ok. 65UPDATE. A Thread. After our last record, the @NoMansSky soundtrack in 2016, we tried a lot of different things. Cos once we'd made an infinitely long soundtrack going back to just the old way of putting out music didn't seem like enough. So... (twitter)
RT @65dos: 1/9. Ok. 65UPDATE. A Thread. After our last record, the @NoMansSky soundtrack in 2016, we tried a lot of different things. Cos once we'd made an infinitely long soundtrack going back to just the old way of putting out music didn't seem like enough. So...
[@NoMansSky] EXCITED NOISES 😭😮😎 https://t.co/j7bEdfz4H3 (twitter)
EXCITED NOISES 😭😮😎 https://t.co/j7bEdfz4H3
Sunday, April 21, 2019
[@hellogames] RT @ProdeusGame: 12 MINUTES OF PURE 4k GAMEPLAY! If you like it, please head over to our kickstarter and consider pledging! (we've only got till April 23rd!) 🚨 https://t.co/kWSnJfwcVM 🚨 Kickstarter: https://t.co/dApE70Yw5z #screenshotsaturday #gamedev #kicksktarter #indiedev #unity3d #vfx https://t.co/2K9Q4Z6yCD (twitter)
RT @ProdeusGame: 12 MINUTES OF PURE 4k GAMEPLAY! If you like it, please head over to our kickstarter and consider pledging! (we've only got till April 23rd!) 🚨 https://t.co/kWSnJfwcVM 🚨 Kickstarter: https://t.co/dApE70Yw5z #screenshotsaturday #gamedev #kicksktarter #indiedev #unity3d #vfx https://t.co/2K9Q4Z6yCD
Saturday, April 20, 2019
[@hellogames] RT @Flippfly: Surprise! We just launched a new mobile game called Twelvesmith. You can download it on iOS or Android, or play it on the web RIGHT NOW at https://t.co/t1hFCXb41z (web version works on mobile too!) https://t.co/ZHb4lyt5QG (twitter)
RT @Flippfly: Surprise! We just launched a new mobile game called Twelvesmith. You can download it on iOS or Android, or play it on the web RIGHT NOW at https://t.co/t1hFCXb41z (web version works on mobile too!) https://t.co/ZHb4lyt5QG
Friday, April 19, 2019
[@NoMansSky] RT @NoMansSky: Vulkan PC version has been updated with various fixes and improvements based on player feedback since first release on Tuesday. Plus more info on HDR for PC support 😎 https://t.co/GnfKFzalpx (twitter)
RT @NoMansSky: Vulkan PC version has been updated with various fixes and improvements based on player feedback since first release on Tuesday. Plus more info on HDR for PC support 😎 https://t.co/GnfKFzalpx
[@hellogames] RT @NoMansSky: Vulkan PC version has been updated with various fixes and improvements based on player feedback since first release on Tuesday. Plus more info on HDR for PC support 😎 https://t.co/GnfKFzalpx (twitter)
RT @NoMansSky: Vulkan PC version has been updated with various fixes and improvements based on player feedback since first release on Tuesday. Plus more info on HDR for PC support 😎 https://t.co/GnfKFzalpx
Thursday, April 18, 2019
[@NoMansSky] Vulkan PC version has been updated with various fixes and improvements based on player feedback since first release on Tuesday. Plus more info on HDR for PC support 😎 https://t.co/GnfKFzalpx (twitter)
Vulkan PC version has been updated with various fixes and improvements based on player feedback since first release on Tuesday. Plus more info on HDR for PC support 😎 https://t.co/GnfKFzalpx
Wednesday, April 17, 2019
[@hellogames] RT @NoMansSky: Version 1.77 will mean many PC players will see significant framerate improvements, and has just been released to experimental on PC. We will use this to gather data and compatibility test 😍😍😍 https://t.co/kSi5J8pIBj (twitter)
RT @NoMansSky: Version 1.77 will mean many PC players will see significant framerate improvements, and has just been released to experimental on PC. We will use this to gather data and compatibility test 😍😍😍 https://t.co/kSi5J8pIBj
[@hellogames] RT @NoMansSky: Our push for VR will bring benefits to all players, as we improve, expand and optimise our engine. We are releasing part of that today, by adding Vulkan support for all PC players. https://t.co/Dy75yAX20x (twitter)
RT @NoMansSky: Our push for VR will bring benefits to all players, as we improve, expand and optimise our engine. We are releasing part of that today, by adding Vulkan support for all PC players. https://t.co/Dy75yAX20x
[@hellogames] RT @NoMansSky: The response to our Beyond announce, and VR in particular was really lovely, and means a lot to the team. VR is a huge technical undertaking, and here... deep in the trenches... your love and support means a lot to us 🙏 (twitter)
RT @NoMansSky: The response to our Beyond announce, and VR in particular was really lovely, and means a lot to the team. VR is a huge technical undertaking, and here... deep in the trenches... your love and support means a lot to us 🙏
Tuesday, April 16, 2019
[@NoMansSky] RT @NoMansSky: Version 1.77 will mean many PC players will see significant framerate improvements, and has just been released to experimental on PC. We will use this to gather data and compatibility test 😍😍😍 https://t.co/kSi5J8pIBj (twitter)
RT @NoMansSky: Version 1.77 will mean many PC players will see significant framerate improvements, and has just been released to experimental on PC. We will use this to gather data and compatibility test 😍😍😍 https://t.co/kSi5J8pIBj
[@NoMansSky] RT @NoMansSky: The response to our Beyond announce, and VR in particular was really lovely, and means a lot to the team. VR is a huge technical undertaking, and here... deep in the trenches... your love and support means a lot to us 🙏 (twitter)
RT @NoMansSky: The response to our Beyond announce, and VR in particular was really lovely, and means a lot to the team. VR is a huge technical undertaking, and here... deep in the trenches... your love and support means a lot to us 🙏
[@NoMansSky] RT @NoMansSky: Our push for VR will bring benefits to all players, as we improve, expand and optimise our engine. We are releasing part of that today, by adding Vulkan support for all PC players. https://t.co/Dy75yAX20x (twitter)
RT @NoMansSky: Our push for VR will bring benefits to all players, as we improve, expand and optimise our engine. We are releasing part of that today, by adding Vulkan support for all PC players. https://t.co/Dy75yAX20x
[@hellogames] RT @mediamolecule: #DreamsPS4 Creator Early Access is now available on the PlayStation Store in select territories! EU Store: https://t.co/D7M5zUkKe2 US Store: https://t.co/gOamfHwH5I We'll see you in the Dreamiverse, CoMmunity! 🥳 https://t.co/jXFfNUkk2u (twitter)
RT @mediamolecule: #DreamsPS4 Creator Early Access is now available on the PlayStation Store in select territories! EU Store: https://t.co/D7M5zUkKe2 US Store: https://t.co/gOamfHwH5I We'll see you in the Dreamiverse, CoMmunity! 🥳 https://t.co/jXFfNUkk2u
[@NoMansSky] Version 1.77 will mean many PC players will see significant framerate improvements, and has just been released to experimental on PC. We will use this to gather data and compatibility test 😍😍😍 https://t.co/kSi5J8pIBj (twitter)
Version 1.77 will mean many PC players will see significant framerate improvements, and has just been released to experimental on PC. We will use this to gather data and compatibility test 😍😍😍 https://t.co/kSi5J8pIBj
[@NoMansSky] Our push for VR will bring benefits to all players, as we improve, expand and optimise our engine. We are releasing part of that today, by adding Vulkan support for all PC players. https://t.co/Dy75yAX20x (twitter)
Our push for VR will bring benefits to all players, as we improve, expand and optimise our engine. We are releasing part of that today, by adding Vulkan support for all PC players. https://t.co/Dy75yAX20x
[@NoMansSky] The response to our Beyond announce, and VR in particular was really lovely, and means a lot to the team. VR is a huge technical undertaking, and here... deep in the trenches... your love and support means a lot to us 🙏 (twitter)
The response to our Beyond announce, and VR in particular was really lovely, and means a lot to the team. VR is a huge technical undertaking, and here... deep in the trenches... your love and support means a lot to us 🙏
[No-Mans-Sky] Vulkan Update (website)
Hello everyone,
We were thrilled by the response to the announcement of Beyond and the news that the game will be coming to VR. Bringing a game like No Man’s Sky to VR is a colossal technical undertaking, requiring major improvements to and optimisation of our engine. Your enthusiasm and excitement means so much to us as push on with this difficult task, and we will share more as soon as we are able.
In the meantime, we have some news for players on PC. As part of our optimisation work, we have added Vulkan support to the game. We have been able to do this not only for Beyond, but for the current live version of the game. As such, we wanted to release this to you as soon as possible.
Final Vulkan support will bring many PC players an immediate performance improvement, but it also helps us increase our options as we continue to make significant engine changes. It is only one portion of a large body of work that will see technical improvements for all players on all platforms.
We have also added support for crash reporting. In the event of a crash, callstack data is collected via Steam (we already support this on other platforms). This will enable us to more quickly identify and respond to serious issues. We have updated the EULA to take this into account.
As this is a large change – a complete overhaul of the graphics API – we will roll it out first to the PC Experimental branch, whilst we perform wider compatibility testing with the help of the brave experimental branch players.
In future it will be rolled out to all players.
The patch notes are as follows:
- OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement
- Revised HDR support, updated output curve in line with advances in HDR calibration
- Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Settings
- Players with more than one GPU can now select which is used from Graphics Settings
- Changing the following settings no longer require restarting:
- Window Mode
- Resolution
- V-Sync
- Shadow Detail
- Reflection Quality
- The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
- Crash data is gathered via Steam to help us track down and fix issues.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Accessing the Experimental Branch
More so than normal it’s important that you update your video card drivers.
Nvidia: www.nvidia.co.uk/Download
AMD: www.amd.com/en/support
Please note there is the possibility that experimental builds may introduce new issues that haven’t been caught in test. We’d like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we don’t anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please submit a ticket to hellogames.zendesk.com with the phrase “Steam Experimental Vulkan” in the ticket title. If you are running any mods for the game, please list them along with your bug report.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and click “Check Code”. “experimental – Experimental” will now be available in the dropdown menu under “Select the beta you would like to opt into”.
The post Vulkan Update appeared first on No Man's Sky.
Monday, April 15, 2019
[@NoMansSky] RT @RayReynoldsNMS: This week's selection of Mobile Wallpapers for you fine folks. @hellogames @NoMansSky @505_Games #NoMansSky https://t.co/Zf41LOpfss (twitter)
RT @RayReynoldsNMS: This week's selection of Mobile Wallpapers for you fine folks. @hellogames @NoMansSky @505_Games #NoMansSky https://t.co/Zf41LOpfss
[@NoMansSky] RT @65dos: valleystumble #65daysOS https://t.co/e1O4YRM4bR (twitter)
RT @65dos: valleystumble #65daysOS https://t.co/e1O4YRM4bR
[@hellogames] RT @RayReynoldsNMS: This week's selection of Mobile Wallpapers for you fine folks. @hellogames @NoMansSky @505_Games #NoMansSky https://t.co/Zf41LOpfss (twitter)
RT @RayReynoldsNMS: This week's selection of Mobile Wallpapers for you fine folks. @hellogames @NoMansSky @505_Games #NoMansSky https://t.co/Zf41LOpfss
Saturday, April 13, 2019
[@NoMansSky] RT @NoMansSky: “Lair of the Clockwork God is a reinvention of the point and click genre” @danthat I’m in 😍 https://t.co/KkAOZ3xeba https://t.co/Nk1aB6pMW3 (twitter)
RT @NoMansSky: “Lair of the Clockwork God is a reinvention of the point and click genre” @danthat I’m in 😍 https://t.co/KkAOZ3xeba https://t.co/Nk1aB6pMW3
[@NoMansSky] RT @NoMansSky: New box art 😍 https://t.co/9SFWSZV5wa (twitter)
RT @NoMansSky: New box art 😍 https://t.co/9SFWSZV5wa
Friday, April 12, 2019
[@hellogames] RT @65dos: valleystumble #65daysOS https://t.co/e1O4YRM4bR (twitter)
RT @65dos: valleystumble #65daysOS https://t.co/e1O4YRM4bR
Thursday, April 11, 2019
[@NoMansSky] RT @GameStop: Wow -- @NoMansSky in #VR is looking more real than ever! https://t.co/mb35enEyJb (twitter)
RT @GameStop: Wow -- @NoMansSky in #VR is looking more real than ever! https://t.co/mb35enEyJb
Wednesday, April 10, 2019
[@NoMansSky] And without the text... https://t.co/aHbuWsWMqu (twitter)
And without the text... https://t.co/aHbuWsWMqu
[@NoMansSky] @toejamandearl @omgcornholio Dude (twitter)
@toejamandearl @omgcornholio Dude
[@NoMansSky] RT @simonhelyar: @NoMansSky I did a topical version https://t.co/2pbJnjpAe8 (twitter)
RT @simonhelyar: @NoMansSky I did a topical version https://t.co/2pbJnjpAe8
[@NoMansSky] Mobile wallpaper ❤️ https://t.co/8YoHyl4jN2 (twitter)
Mobile wallpaper ❤️ https://t.co/8YoHyl4jN2
[@NoMansSky] RT @PlayStation: PS Blogcast 326 is live, with our early impressions of Sekiro and Path of Exile, plus an insightful interview with Sean Murray of @hellogames about @NoMansSky + #PSVR. Listen in: https://t.co/6dxacVIM0A https://t.co/HTCiIBTvX5 (twitter)
RT @PlayStation: PS Blogcast 326 is live, with our early impressions of Sekiro and Path of Exile, plus an insightful interview with Sean Murray of @hellogames about @NoMansSky + #PSVR. Listen in: https://t.co/6dxacVIM0A https://t.co/HTCiIBTvX5
Tuesday, April 9, 2019
[@hellogames] RT @PlayStation: PS Blogcast 326 is live, with our early impressions of Sekiro and Path of Exile, plus an insightful interview with Sean Murray of @hellogames about @NoMansSky + #PSVR. Listen in: https://t.co/6dxacVIM0A https://t.co/HTCiIBTvX5 (twitter)
RT @PlayStation: PS Blogcast 326 is live, with our early impressions of Sekiro and Path of Exile, plus an insightful interview with Sean Murray of @hellogames about @NoMansSky + #PSVR. Listen in: https://t.co/6dxacVIM0A https://t.co/HTCiIBTvX5
[@hellogames] RT @NoMansSky: 😍 (via u/dylanviset) https://t.co/04BZoVWy1R (twitter)
RT @NoMansSky: 😍 (via u/dylanviset) https://t.co/04BZoVWy1R
[@hellogames] RT @NoMansSky: “No Man’s Sky in VR is, without question, poised to immediately become the largest and most expansive VR game to date once the Beyond update releases.” 🤫 https://t.co/SUEeU6yjm3 (twitter)
RT @NoMansSky: “No Man’s Sky in VR is, without question, poised to immediately become the largest and most expansive VR game to date once the Beyond update releases.” 🤫 https://t.co/SUEeU6yjm3
[@hellogames] RT @NoMansSky: More press 🤯 "Where many other VR games (with rare, excellent exceptions) have felt limited, the grandness inherent to No Man’s Sky rips those limitations apart" https://t.co/rlHw8E6nsh (twitter)
RT @NoMansSky: More press 🤯 "Where many other VR games (with rare, excellent exceptions) have felt limited, the grandness inherent to No Man’s Sky rips those limitations apart" https://t.co/rlHw8E6nsh
[@hellogames] RT @NoMansSky: "This is VR at its most compelling, putting me in fantastical places and giving me viewpoints that I can never expect to attain in real life." 😎 https://t.co/jdrWMSOctz (twitter)
RT @NoMansSky: "This is VR at its most compelling, putting me in fantastical places and giving me viewpoints that I can never expect to attain in real life." 😎 https://t.co/jdrWMSOctz
[@NoMansSky] 💪🏻 work @BaconJacob (twitter)
💪🏻 work @BaconJacob
[@NoMansSky] New box art 😍 https://t.co/9SFWSZV5wa (twitter)
New box art 😍 https://t.co/9SFWSZV5wa
Monday, April 8, 2019
[@NoMansSky] @danthat ❤️ (twitter)
@danthat ❤️
[@NoMansSky] “Lair of the Clockwork God is a reinvention of the point and click genre” @danthat I’m in 😍 https://t.co/KkAOZ3xeba https://t.co/Nk1aB6pMW3 (twitter)
“Lair of the Clockwork God is a reinvention of the point and click genre” @danthat I’m in 😍 https://t.co/KkAOZ3xeba https://t.co/Nk1aB6pMW3
Sunday, April 7, 2019
[@NoMansSky] 😍 (via u/dylanviset) https://t.co/04BZoVWy1R (twitter)
😍 (via u/dylanviset) https://t.co/04BZoVWy1R
Friday, April 5, 2019
[@hellogames] @RayReynoldsNMS 🙏🙏🙏💪🏻💪🏻💪🏻 (twitter)
@RayReynoldsNMS 🙏🙏🙏💪🏻💪🏻💪🏻
Thursday, April 4, 2019
[@hellogames] RT @NoMansSky: "if the goal of No Man's Sky is to make players feel, full-stop -- then VR is the best way to play. This sense of scale and immersion simply can't translate on a 2D screen." 🤗 https://t.co/ecI5NbBwNe (twitter)
RT @NoMansSky: "if the goal of No Man's Sky is to make players feel, full-stop -- then VR is the best way to play. This sense of scale and immersion simply can't translate on a 2D screen." 🤗 https://t.co/ecI5NbBwNe
[@hellogames] RT @NoMansSky: "Whatever voodoo is required to make a game feel just right in VR, Hello Games seems to have nailed it." https://t.co/pNOZY4vbrs (twitter)
RT @NoMansSky: "Whatever voodoo is required to make a game feel just right in VR, Hello Games seems to have nailed it." https://t.co/pNOZY4vbrs
[@hellogames] RT @danthat: Delighted to announce LAIR OF THE CLOCKWORK GOD, a new standalone adventure starring Dan and Ben. Read all about it here: https://t.co/bnnhGkJbpf https://t.co/KIwrJIT4qq (twitter)
RT @danthat: Delighted to announce LAIR OF THE CLOCKWORK GOD, a new standalone adventure starring Dan and Ben. Read all about it here: https://t.co/bnnhGkJbpf https://t.co/KIwrJIT4qq
Wednesday, April 3, 2019
[@NoMansSky] that’s enough press, gonna have a nice cup of tea and some cake (twitter)
that’s enough press, gonna have a nice cup of tea and some cake
[@NoMansSky] oh https://t.co/nwyjGab7BH (twitter)
oh https://t.co/nwyjGab7BH
[@NoMansSky] https://t.co/sHIs7KzFNA (twitter)
https://t.co/sHIs7KzFNA
[@NoMansSky] IGN Hands on video - No Man’s Sky VR https://t.co/GMHGSdksF6 (twitter)
IGN Hands on video - No Man’s Sky VR https://t.co/GMHGSdksF6
[@NoMansSky] “No Man’s Sky in VR is, without question, poised to immediately become the largest and most expansive VR game to date once the Beyond update releases.” 🤫 https://t.co/SUEeU6yjm3 (twitter)
“No Man’s Sky in VR is, without question, poised to immediately become the largest and most expansive VR game to date once the Beyond update releases.” 🤫 https://t.co/SUEeU6yjm3
[@NoMansSky] More press 🤯 "Where many other VR games (with rare, excellent exceptions) have felt limited, the grandness inherent to No Man’s Sky rips those limitations apart" https://t.co/rlHw8E6nsh (twitter)
More press 🤯 "Where many other VR games (with rare, excellent exceptions) have felt limited, the grandness inherent to No Man’s Sky rips those limitations apart" https://t.co/rlHw8E6nsh
[@hellogames] RT @mediamolecule: Our #DreamsPS4 Early Access build passed its final checks today, and everything is ready to go for the 16th April! This is a huge moment for everyone at Media Molecule! Well done Molecules! 💖 https://t.co/wvvlOUctnO (twitter)
RT @mediamolecule: Our #DreamsPS4 Early Access build passed its final checks today, and everything is ready to go for the 16th April! This is a huge moment for everyone at Media Molecule! Well done Molecules! 💖 https://t.co/wvvlOUctnO
Tuesday, April 2, 2019
[@NoMansSky] @lizaledwards 😍 (twitter)
@lizaledwards 😍
[@NoMansSky] "This is VR at its most compelling, putting me in fantastical places and giving me viewpoints that I can never expect to attain in real life." 😎 https://t.co/jdrWMSOctz (twitter)
"This is VR at its most compelling, putting me in fantastical places and giving me viewpoints that I can never expect to attain in real life." 😎 https://t.co/jdrWMSOctz
[@hellogames] RT @NoMansSky: "there's that thrilling sense of being there, feet planted on some alien planet, scanning the horizons and getting drunk on the endless possibilities out there." 🙏 https://t.co/lPEpMqnJBv (twitter)
RT @NoMansSky: "there's that thrilling sense of being there, feet planted on some alien planet, scanning the horizons and getting drunk on the endless possibilities out there." 🙏 https://t.co/lPEpMqnJBv
[@hellogames] RT @JessConditt: The developers of Fortnite, Rainbow Six Siege, Warframe and @NoMansSky walk into a bar https://t.co/5UYBQdIUGs (twitter)
RT @JessConditt: The developers of Fortnite, Rainbow Six Siege, Warframe and @NoMansSky walk into a bar https://t.co/5UYBQdIUGs
[@hellogames] RT @NoMansSky: https://t.co/2cNFTJC0m1 😍 https://t.co/8FZesRkH4d (twitter)
RT @NoMansSky: https://t.co/2cNFTJC0m1 😍 https://t.co/8FZesRkH4d
[@hellogames] RT @NoMansSky: Talking to press is really nerve wracking. Showing NMS in VR for the first time was something we've been super stressed about. Very almost cancelled at the last minute but decided to let some folks play at GDC... first articles coming in now...💩👖 https://t.co/nKF1m1e73s (twitter)
RT @NoMansSky: Talking to press is really nerve wracking. Showing NMS in VR for the first time was something we've been super stressed about. Very almost cancelled at the last minute but decided to let some folks play at GDC... first articles coming in now...💩👖 https://t.co/nKF1m1e73s
[@NoMansSky] "if the goal of No Man's Sky is to make players feel, full-stop -- then VR is the best way to play. This sense of scale and immersion simply can't translate on a 2D screen." 🤗 https://t.co/ecI5NbBwNe (twitter)
"if the goal of No Man's Sky is to make players feel, full-stop -- then VR is the best way to play. This sense of scale and immersion simply can't translate on a 2D screen." 🤗 https://t.co/ecI5NbBwNe
[@NoMansSky] @conspiracyhu ❤️ (twitter)
@conspiracyhu ❤️
[@NoMansSky] "Whatever voodoo is required to make a game feel just right in VR, Hello Games seems to have nailed it." https://t.co/pNOZY4vbrs (twitter)
"Whatever voodoo is required to make a game feel just right in VR, Hello Games seems to have nailed it." https://t.co/pNOZY4vbrs
[@NoMansSky] "there's that thrilling sense of being there, feet planted on some alien planet, scanning the horizons and getting drunk on the endless possibilities out there." 🙏 https://t.co/lPEpMqnJBv (twitter)
"there's that thrilling sense of being there, feet planted on some alien planet, scanning the horizons and getting drunk on the endless possibilities out there." 🙏 https://t.co/lPEpMqnJBv
[@NoMansSky] RT @JessConditt: The developers of Fortnite, Rainbow Six Siege, Warframe and @NoMansSky walk into a bar https://t.co/5UYBQdIUGs (twitter)
RT @JessConditt: The developers of Fortnite, Rainbow Six Siege, Warframe and @NoMansSky walk into a bar https://t.co/5UYBQdIUGs
[@NoMansSky] https://t.co/2cNFTJC0m1 😍 https://t.co/8FZesRkH4d (twitter)
https://t.co/2cNFTJC0m1 😍 https://t.co/8FZesRkH4d
[@NoMansSky] Talking to press is really nerve wracking. Showing NMS in VR for the first time was something we've been super stressed about. Very almost cancelled at the last minute but decided to let some folks play at GDC... first articles coming in now...💩👖 https://t.co/nKF1m1e73s (twitter)
Talking to press is really nerve wracking. Showing NMS in VR for the first time was something we've been super stressed about. Very almost cancelled at the last minute but decided to let some folks play at GDC... first articles coming in now...💩👖 https://t.co/nKF1m1e73s