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Wednesday, August 12, 2020

[@hellogames] RT @NoMansSky: Patch 2.62 is now live on all platforms 👌 Lots of nice fixes and improvements, including new base building parts 🚀 https://t.co/pydrv8OBnf (twitter)

Tweeted August 12, 2020 at 05:35PM by @hellogames at http://twitter.com/hellogames/status/1293662451616096258
 


 
RT @NoMansSky: Patch 2.62 is now live on all platforms 👌 Lots of nice fixes and improvements, including new base building parts 🚀 https://t.co/pydrv8OBnf

[No-Mans-Sky] Desolation Patch 2.62 (website)

Published August 12, 2020 at 07:25AM by Hello Games at https://www.nomanssky.com/2020/08/desolation-patch-2-62/
 


 

Hello everyone,

Thank you to everyone playing the Desolation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 2.62, which will be live on all platforms today.

 

Patch Notes

  • A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
  • Fixed an issue that could cause a unpassable corridor to be generated in certain derelict freighters.
  • Fixed a number of issues that could cause planetary creatures to fail to spawn.
  • Fixed an issue that could cause particle effects to stop playing.
  • Expanded the Nexus exploration mission to also include flora and minerals.
  • Fixed an issue that could prevent other people’s discoveries from advancing multiplayer exploration missions.
  • Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
  • Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
  • Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.

 

  • Added procedural atmospheric fog effects to the interior of derelict freighters.
  • Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
  • Fixed a number of small visual artifacts in the lighting system.
  • Fixed a number of visual issues with the intensity of starship trails and engine glow.
  • Fixed an issue that caused a number of lighting issues for metallic surfaces.

 

  • Fixed a number of issues that could occur when declining or accepting a group invite.
  • Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
  • Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.

 

  • Introduced a number of small optimisations.
  • Fixed a crash that could occur when calculating creature navigation paths.
  • Fixed an issue with abandoned Space Stations that prevented players from landing, and could cause a crash when deploying system authority starships.
  • Fixed an issue that could cause the game to crash while saving.
  • Fixed a number of issues that could cause the game to crash during loading.
  • Fixed an issue that could cause the game to become unresponsive during loading.
  • Fixed an issue that could cause very large save games to crash during load.
  • Fixed a crash that could occur during procedural generation of a derelict freighter.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

The post Desolation Patch 2.62 appeared first on No Man's Sky.

[@NoMansSky] Patch 2.62 is now live on all platforms 👌 Lots of nice fixes and improvements, including new base building parts 🚀 https://t.co/pydrv8OBnf (twitter)

Tweeted August 12, 2020 at 07:57AM by @NoMansSky at http://twitter.com/NoMansSky/status/1293517072568406020
 


 
Patch 2.62 is now live on all platforms 👌 Lots of nice fixes and improvements, including new base building parts 🚀 https://t.co/pydrv8OBnf

Tuesday, August 11, 2020

[@NoMansSky] RT @paperghost: @cam_sf @NoMansSky had it since launch, love that i can come back after months away and whole chunks of the game have changed beyond all recognition. hope it's around for a long time to come (twitter)

Tweeted August 11, 2020 at 07:27AM by @NoMansSky at http://twitter.com/NoMansSky/status/1293146953321197568
 


 
RT @paperghost: @cam_sf @NoMansSky had it since launch, love that i can come back after months away and whole chunks of the game have changed beyond all recognition. hope it's around for a long time to come

[@NoMansSky] RT @GOGcom: @NoMansSky And what a wonderful journey it is! 💜 (twitter)

Tweeted August 11, 2020 at 07:26AM by @NoMansSky at http://twitter.com/NoMansSky/status/1293146893351038977
 


 
RT @GOGcom: @NoMansSky And what a wonderful journey it is! 💜

Monday, August 10, 2020

[@NoMansSky] RT @NoMansSky: Four years ago today No Man's Sky came out, and started a journey we feel lucky to be a part of with you all ❤️ https://t.co/YBlRVpyOlm (twitter)

Tweeted August 10, 2020 at 07:29PM by @NoMansSky at http://twitter.com/NoMansSky/status/1292966229108457472
 


 
RT @NoMansSky: Four years ago today No Man's Sky came out, and started a journey we feel lucky to be a part of with you all ❤️ https://t.co/YBlRVpyOlm

[@hellogames] RT @NoMansSky: Four years ago today No Man's Sky came out, and started a journey we feel lucky to be a part of with you all ❤️ https://t.co/YBlRVpyOlm (twitter)

Tweeted August 10, 2020 at 07:29PM by @hellogames at http://twitter.com/hellogames/status/1292966437984833536
 


 
RT @NoMansSky: Four years ago today No Man's Sky came out, and started a journey we feel lucky to be a part of with you all ❤️ https://t.co/YBlRVpyOlm