HTML Module - Menu & Style

Thursday, September 5, 2019

[No-Mans-Sky] Beyond Patch 2.11 (website)

Published September 05, 2019 at 06:39AM by Hello Games at https://www.nomanssky.com/2019/09/beyond-patch-2-11/
 


 

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.11, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
  • Cut down the amount of text in Cartographer interactions.
  • Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
  • Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
  • Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
  • Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
  • Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
  • Fixed a rare memory corruption issue.
  • Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Beyond Patch 2.11 appeared first on No Man's Sky.

Wednesday, September 4, 2019

[@NoMansSky] Every now and then I remember r/scarysigns exists https://t.co/GaSkoAZ4jj (twitter)

Tweeted September 04, 2019 at 10:44AM by @NoMansSky at http://twitter.com/NoMansSky/status/1169259995025854464
 


 
Every now and then I remember r/scarysigns exists https://t.co/GaSkoAZ4jj

[@NoMansSky] 2.09.4 has released on PC featuring more VR optimisations and improvements. PS4 and XBox updates are in progress and will be released once through Cert with Microsoft and Sony. https://t.co/1Qd94dgSkg (twitter)

Tweeted September 04, 2019 at 10:34AM by @NoMansSky at http://twitter.com/NoMansSky/status/1169257546114359302
 


 
2.09.4 has released on PC featuring more VR optimisations and improvements. PS4 and XBox updates are in progress and will be released once through Cert with Microsoft and Sony. https://t.co/1Qd94dgSkg

[No-Mans-Sky] Beyond Patch 2.09.4 Hotfix (website)

Published September 04, 2019 at 06:35AM by Hello Games at https://www.nomanssky.com/2019/09/beyond-patch-2-09-4-hotfix/
 


 

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk.

We have become aware of a number of mod incompatibilities causing a crash on startup with release 2.09.4. As a result, we have pushed a hotfix that will disable mods by default.

Mods are not officially supported and we cannot guarantee they will not cause instability or damage saves. However, if your mods have been updated and are compatible with the new release, they can be re-enabled by following the steps listed here:

How should I install Steam mods?
 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Beyond Patch 2.09.4 Hotfix appeared first on No Man's Sky.

Tuesday, September 3, 2019

[No-Mans-Sky] Beyond Patch 2.09.4 (website)

Published September 03, 2019 at 11:38AM by Hello Games at https://www.nomanssky.com/2019/09/beyond-patch-2-09-4/
 


 

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released earlier on Steam experimental, and this patch, 2.09.4, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
  • Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
  • Introduced a number of CPU and rendering optimisations for OpenVR.
  • Introduced better error messages when the game fails to start because of Vulkan compatibility issues.
  • Allowed users to choose preferred GPU on startup in cases where their discrete GPU driver requires an update but their integrated GPU driver does not.

 

We are aware that some players are experiencing mod incompatibilities with this update. If you are experiencing problems please try disabling any mods you have installed.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Beyond Patch 2.09.4 appeared first on No Man's Sky.

[@NoMansSky] Solid Brass versions of the starship (via u/mastamax) 😍 https://t.co/8y74UAwOqs (twitter)

Tweeted September 03, 2019 at 11:03AM by @NoMansSky at http://twitter.com/NoMansSky/status/1168902377832890368
 


 
Solid Brass versions of the starship (via u/mastamax) 😍 https://t.co/8y74UAwOqs

Monday, September 2, 2019

[@NoMansSky] No Man’s Sky Golf 😘👌 https://t.co/b5hcTvUSHH (twitter)

Tweeted September 02, 2019 at 04:51PM by @NoMansSky at http://twitter.com/NoMansSky/status/1168627527386116097
 


 
No Man’s Sky Golf 😘👌 https://t.co/b5hcTvUSHH