Wednesday, November 30, 2022
[@NoMansSky] RT @NoMansSky: holy moly https://t.co/fXes2TUHKa (twitter)
RT @NoMansSky: holy moly https://t.co/fXes2TUHKa
Thursday, November 24, 2022
[@NoMansSky] RT @hellogames: ❤️ https://t.co/7hMByrfurJ (twitter)
RT @hellogames: ❤️ https://t.co/7hMByrfurJ
Wednesday, November 23, 2022
[@NoMansSky] 🙏 https://t.co/ObalNLAJSW (twitter)
🙏 https://t.co/ObalNLAJSW
[No-Mans-Sky] Holiday 2022 Expeditions (website)
Hello Everyone,
In 2021, to close out the year, we re-ran the year’s expeditions in a reduxed format over the holiday season to give people another chance to experience these events and reap the rewards when time is perhaps a little more available. That proved to be very popular so we are pleased to announce that we are doing it again.
Here are the dates:
-
Expedition 5 (Exobiology): 24th Nov – 8th Dec
-
Expedition 6 (Blighted): 8th Dec – 22nd Dec
-
Expedition 7 (Leviathan): 22nd Dec – 5th Jan
-
Expedition 8 (Polestar): 5th Jan – 18th Jan
Rewards for these expeditions include the Exotic Wingpack customisation, the Helios and Quad Companions, and the legendary Leviathan Frigate – along with much more!
2022 marks our sixth year in the life of No Man’s Sky and it has been one of the busiest yet.
In February, we released our first ever handheld version of No Man’s Sky day and date with Steam Deck. It has been amazing to us to consistently see it in the Top 10 most played games since then.
From that point on, there has been no stopping our small team. Four major updates have dropped (taking our total since launch to 21!)
SENTINEL
No Man’s Sky SENTINEL allows you to fight alongside your own personal robotic companions and battle an array of new foes! Introducing a total overhaul of weapon systems; new lore and stories; all-new Sentinel enemies and combat behaviours; the ability to reprogram and adopt your very own friendly AI drone; and much, much more!
OUTLAWS
With the OUTLAWS update comes the opportunity to be an interstellar rebel! Introducing outlaw systems; the ability to recruit your own squadron of pilots; improved space combat; a stunning Solar Sail Starship, and much more!
ENDURANCE
No Man’s Sky’s 20th free update, ENDURANCE, reimagines the experience of being a freighter captain, with a total rework for space bases that allows you to build visually spectacular structures upon your very own capital ship.
WAYPOINT
WAYPOINT, No Man’s Sky’s 4.0 update, is an overhaul of fundamental gameplay elements including game modes, inventory size and usability, milestones, journey cataloguing and much more!
COMMUNITY EVENTS
We continued with the ever-popular community missions (and the associated rewards and Twitch Drops), clocking up 4 expeditions, including the gargantuan Leviathan.
NINTENDO SWITCH
We also welcomed a swathe of new Travellers into the game when we performed a minor miracle by releasing the Nintendo Switch version in what people are calling one of the best ports for the platform:
…COMING SOON…
In addition to all that, we also found time to announce that No Man’s Sky is in development for macOS and PlayStation VR2, the latter coming as a free update in February 2023 day and date with the PSVR2 hardware.
Community Research
Polo’s synthetic companion, having concluded their cultivation of the plantable clumps of Cloven Paw, Ribbon, and Antler grass, has now turned their efforts toward developing a new cape for Travellers: the Titan Worm Cape.
The Quicksilver Companion requests assistance in collating data from Nexus missions to contribute towards their research. Progress towards unlocking these exclusive decorations can be viewed in the Mission Log, at the Quicksilver Bot’s kiosk, or at the Galactic Atlas site.
Community Spotlight
There is so much creativity in the community that it’s always tough to choose what to spotlight – but to share a few of our recent favourites…
Development Update
Plans are well underway for 2023, and we look forward to sharing what we’ve been working on in the new year!
Today, we are releasing update 4.07, which includes the Redux editions for the expeditions, as well as a number of stability and gameplay fixes.
Our journey continues.
Sean
4.07 Patch Notes
- The Exobiology, Blighted, Leviathan and Polestar Expeditions have been recreated as Redux editions.
- Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.
- The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.
- As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.
- Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.
- An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.
- Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.
- Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.
- Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.
- Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.
- Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.
- Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.
- Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.
- Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.
- Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.
- Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.
- Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.
- Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.
- Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.
- Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.
- Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.
- Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.
- Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.
- Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.
- Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.
- Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.
- Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.
- Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.
- Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.
- Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.
- Fixed an issue that caused ship maneuverability stats to be missing when comparing an available starship with your current ship.
- Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.
- Broken technology is now highlighted more strongly in red to improve visibility within an inventory.
- Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.
- Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.
- Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.
- Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.
- Fixed an issue that caused too little salt to be available in particular underwater biomes.
- Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.
- Fixed a visual glitch in the third person character animation when running on slopes.
- Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.
- Fixed an issue that could add an invalid freighter teleport destination to be added to the list.
- Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.
- Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.
- Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.
- Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.
- Fixed a visual UI glitch when skipping the black bars.
- Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.
- Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.
- Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.
- The error messaging when unable to play multiplayer because of websocket connection issues has been improved.
- Fixed an issue that allowed players to join invite-only groups in particular circumstances.
- Fixed an issue that could cause discovery server disconnections when viewing bases at a teleport terminus.
- Fixed a rare hang when warping to a new galaxy.
- Fixed a rare but consistent crash that could occur when loading a save.
- Fixed an issue that caused some data types to be scrambled for mod authors.
The post Holiday 2022 Expeditions appeared first on No Man's Sky.
[@NoMansSky] Holiday 2022 Expeditions! 😍 https://t.co/lDuzklXtZb (twitter)
Holiday 2022 Expeditions! 😍 https://t.co/lDuzklXtZb
[@NoMansSky] holy moly https://t.co/fXes2TUHKa (twitter)
holy moly https://t.co/fXes2TUHKa
Tuesday, November 22, 2022
[@NoMansSky] New experimental build pushed to PC with a ton of fixes and quality of life improvements 🙏 https://t.co/JU5GdOYtNw https://t.co/iHVSGIX1dM (twitter)
New experimental build pushed to PC with a ton of fixes and quality of life improvements 🙏 https://t.co/JU5GdOYtNw https://t.co/iHVSGIX1dM
Monday, November 21, 2022
[@hellogames] 😍 https://t.co/MePWhMM4Yj (twitter)
😍 https://t.co/MePWhMM4Yj
Thursday, November 17, 2022
[@hellogames] ❤️ https://t.co/7hMByrfurJ (twitter)
❤️ https://t.co/7hMByrfurJ
[@hellogames] RT @nakamura193: It is a secret hobby I have kept for many years. My wild & unpredictable wanderings of abandoned places mixed with Manga. Urbex inspires me to create games. For the first time, I'm compiling these images into a photo book. Please check it out and support it: 😚 https://t.co/ojqOpt1dSb (twitter)
RT @nakamura193: It is a secret hobby I have kept for many years. My wild & unpredictable wanderings of abandoned places mixed with Manga. Urbex inspires me to create games. For the first time, I'm compiling these images into a photo book. Please check it out and support it: 😚 https://t.co/ojqOpt1dSb
Tuesday, November 15, 2022
[@NoMansSky] RT @thegameawards: @NoMansSky @hellogames Congratulations on your nomination for Best Community Support, presented by @discord! #TheGameAwards Vote now at https://t.co/ExP93r9Pcq https://t.co/MJAs1SwyJw (twitter)
RT @thegameawards: @NoMansSky @hellogames Congratulations on your nomination for Best Community Support, presented by @discord! #TheGameAwards Vote now at https://t.co/ExP93r9Pcq https://t.co/MJAs1SwyJw
[@NoMansSky] RT @NoMansSky: 🙏🙏🙏 https://t.co/OicpVgY0d9 (twitter)
RT @NoMansSky: 🙏🙏🙏 https://t.co/OicpVgY0d9
[@NoMansSky] https://t.co/4h5B7qATAp (twitter)
https://t.co/4h5B7qATAp
Monday, November 14, 2022
[@NoMansSky] 🙏🙏🙏 https://t.co/OicpVgY0d9 (twitter)
🙏🙏🙏 https://t.co/OicpVgY0d9
[@hellogames] ❤️❤️❤️❤️ https://t.co/6rRBpTNOBi (twitter)
❤️❤️❤️❤️ https://t.co/6rRBpTNOBi
Friday, November 11, 2022
[@NoMansSky] Last day to vote 🙏🙏🙏 https://t.co/ZWagjLH3eF https://t.co/qD78AEQMz6 (twitter)
Last day to vote 🙏🙏🙏 https://t.co/ZWagjLH3eF https://t.co/qD78AEQMz6
Tuesday, November 8, 2022
[@NoMansSky] 😂 https://t.co/yFDnanmRep (twitter)
😂 https://t.co/yFDnanmRep
[@NoMansSky] Hotfix 4.06 releasing with tons of fixes and improvements 🙏 https://t.co/6C57hv3DzQ https://t.co/X6GuPRjvOR (twitter)
Hotfix 4.06 releasing with tons of fixes and improvements 🙏 https://t.co/6C57hv3DzQ https://t.co/X6GuPRjvOR
[No-Mans-Sky] Waypoint 4.06 (website)
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.06, which will be live on all platforms soon.
Bug fixes
- Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal.
- Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
- Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
- Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
- Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
- Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
- Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
- Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
- Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
- The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
- The non-functional companion summoning options have been removed from the starship Quick Menu.
- Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
- Fixed a collision issue affecting some Alloy door parts.
- Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
- Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
- Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
- Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
- Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
- Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
- Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
- Fixed a number of issues that could cause inventories to be scaled or scroll incorrectly.
- Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
- Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
- The Living Ship now uses the correct inventory labels.
- Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
- Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
- Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
- Fixed inventory readability issues caused the background to be too transparent in VR.
- Fixed a number of particle flickering issues in VR.
- Fixed a number of visual glitches that could occur while using the Appearance Modifier.
- Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
- Fixed a PC-only issue that could cause network settings to be unavailable without explanation.
- Fixed a number of memory issues related to FSR 2.
- The visual quality of FSR 2’s Ultra Performance mode has been increased.
- Fixed a number of multiplayer game invite issues that affected Xbox platforms.
- Fixed an issue that could scramble information important to modders.
- Fixed a crash related to playing custom ByteBeat tracks.
- Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Waypoint 4.06 appeared first on No Man's Sky.
Thursday, November 3, 2022
[@NoMansSky] https://t.co/IQ4QFOwjuY (twitter)
https://t.co/IQ4QFOwjuY
Wednesday, November 2, 2022
[@NoMansSky] https://t.co/b35Q90S52j (twitter)
https://t.co/b35Q90S52j
[@NoMansSky] New experimental build pushed to PC 🙏 https://t.co/JvsC2RyUPu (twitter)
New experimental build pushed to PC 🙏 https://t.co/JvsC2RyUPu
Tuesday, November 1, 2022
[@hellogames] 😍 https://t.co/n7fMS5cMic (twitter)
😍 https://t.co/n7fMS5cMic