Friday, October 28, 2022
[@NoMansSky] 😍 https://t.co/3zo5mcOVey (twitter)
😍 https://t.co/3zo5mcOVey
Thursday, October 27, 2022
[@hellogames] 😍 https://t.co/SaFv1iynV4 (twitter)
😍 https://t.co/SaFv1iynV4
Wednesday, October 26, 2022
[@NoMansSky] Hotfix 4.04 is now out in all regions for Switch with tons of fixes and improvements. Also a whole bunch of engine improvements for Switch 🙏 https://t.co/mvrAFBUIMd (twitter)
Hotfix 4.04 is now out in all regions for Switch with tons of fixes and improvements. Also a whole bunch of engine improvements for Switch 🙏 https://t.co/mvrAFBUIMd
Tuesday, October 25, 2022
[@NoMansSky] RT @NoMansSky: ❤️ https://t.co/wERksfpBiV (twitter)
RT @NoMansSky: ❤️ https://t.co/wERksfpBiV
Friday, October 21, 2022
[@hellogames] 😍 https://t.co/0hUm9W7ct8 (twitter)
😍 https://t.co/0hUm9W7ct8
[@NoMansSky] 🙏 https://t.co/JoQLcEZgPP (twitter)
🙏 https://t.co/JoQLcEZgPP
[@NoMansSky] "This uncompromising version of the game leaves nothing out, pushing the console to the max and giving players the complete experience in what must be one of the greatest space games ever made." 9.5/10 https://t.co/8NWDxN1nPr (twitter)
"This uncompromising version of the game leaves nothing out, pushing the console to the max and giving players the complete experience in what must be one of the greatest space games ever made." 9.5/10 https://t.co/8NWDxN1nPr
[No-Mans-Sky] Waypoint 4.05 (website)
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.05, which will be live on all platforms soon.
Bug fixes
- Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
- Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
- An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
- Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
- Bases now show the difficulty settings with which they were created.
- Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
- Clicking an inventory filter a second time will now disable that filter.
- New visuals have been added when reloading a save from within the game menus.
- The chance of technology being broken by incoming damage now scales with the current strength of your shields.
- The Save Point blueprint is now available for research aboard the Space Anomaly.
- The value and quality of items found in crashed freighter storage containers has been increased.
- Fixed a number of visual issues related to purchasing new inventory slots.
- Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
- Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion.
- The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
- Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
- Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
- Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
- Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
- Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
- Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
- Fixed an issue that could cause the base building tutorial to fail to progress past the “Powering the Base” section.
- Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
- Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
- Added additional fuel information to the “Summon Ship” error messages.
- Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
- Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
- Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
- Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
- Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
- Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.
- Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
- Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
- Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
- Fixed a number of visual issues with inventory slot purchasing.
- Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
- Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
- Fixed a memory issue affecting time-based missions.
- Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
- Fixed a memory issue affecting the save process.
- Fixed an issue that could cause framerate loss while browsing large freighter inventories.
- Fixed a number of networking issues.
- Fixed a rare issue related to saving the game while the disc was busy.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Waypoint 4.05 appeared first on No Man's Sky.
[@NoMansSky] Hotfix 4.05 is out now on PC, other platforms to follow soon Tons of fixes and improvements 🙏 https://t.co/WJELmarhUN https://t.co/I676McODed (twitter)
Hotfix 4.05 is out now on PC, other platforms to follow soon Tons of fixes and improvements 🙏 https://t.co/WJELmarhUN https://t.co/I676McODed
[@NoMansSky] 🙏 https://t.co/YiTHoFkIzj (twitter)
🙏 https://t.co/YiTHoFkIzj
Thursday, October 20, 2022
[@NoMansSky] New build pushed to experimental on PC 🙏 https://t.co/l1NEWByDvo (twitter)
New build pushed to experimental on PC 🙏 https://t.co/l1NEWByDvo
[@NoMansSky] RT @NoMansSky: 👀 https://t.co/FRdxTIY4Tq (twitter)
RT @NoMansSky: 👀 https://t.co/FRdxTIY4Tq
[@NoMansSky] 🤌🤌🤌 https://t.co/Ml21ZY9sXL (twitter)
🤌🤌🤌 https://t.co/Ml21ZY9sXL
[@NoMansSky] Hotfix 4.03 now live in all regions on Switch. More fixes and improvements to follow 🙏 https://t.co/dczW1ak8Jo (twitter)
Hotfix 4.03 now live in all regions on Switch. More fixes and improvements to follow 🙏 https://t.co/dczW1ak8Jo
[No-Mans-Sky] Waypoint 4.0.3 (website)
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.0.3, which is live on Nintendo Switch.
Bug fixes
- Fixed an issue that could cause players to be loaded in the wrong location after making an autosave within the Space Anomaly but without disembarking from their ship.
- Fixed a crash that could occur when pinning a completed journey milestone.
- Fixed a crash that could occur when accessing the Catalogue & Guide page.
- Fixed a number of memory-related crashes.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Waypoint 4.0.3 appeared first on No Man's Sky.
Wednesday, October 19, 2022
[@NoMansSky] New experimental pushed to PC 🙏 https://t.co/zV6YBTApnz (twitter)
New experimental pushed to PC 🙏 https://t.co/zV6YBTApnz
Tuesday, October 18, 2022
[@NoMansSky] New experimental pushed to PC with lots of fixes and improvements 🙏 https://t.co/spsZnN2NXj (twitter)
New experimental pushed to PC with lots of fixes and improvements 🙏 https://t.co/spsZnN2NXj
[@NoMansSky] 👀 https://t.co/FRdxTIY4Tq (twitter)
👀 https://t.co/FRdxTIY4Tq
Monday, October 17, 2022
[@hellogames] RT @NoMansSky: 😭 https://t.co/OqlaQyIX4I (twitter)
RT @NoMansSky: 😭 https://t.co/OqlaQyIX4I
[@hellogames] RT @NoMansSky: And even more… https://t.co/WE52lPbNI9 (twitter)
RT @NoMansSky: And even more… https://t.co/WE52lPbNI9
[@hellogames] RT @NoMansSky: https://t.co/g7lNr8asZ3 (twitter)
RT @NoMansSky: https://t.co/g7lNr8asZ3
[@hellogames] RT @NoMansSky: 🤌🤌 https://t.co/bVMK2gs7vu (twitter)
RT @NoMansSky: 🤌🤌 https://t.co/bVMK2gs7vu
[@hellogames] RT @NoMansSky: 😍 https://t.co/dWrxE13M5z (twitter)
RT @NoMansSky: 😍 https://t.co/dWrxE13M5z
[@hellogames] RT @NoMansSky: 🙏 https://t.co/UXpftBOLsg (twitter)
RT @NoMansSky: 🙏 https://t.co/UXpftBOLsg
[@NoMansSky] RT @NoMansSky: 🙏 https://t.co/UXpftBOLsg (twitter)
RT @NoMansSky: 🙏 https://t.co/UXpftBOLsg
[@NoMansSky] 🙏 https://t.co/iMc44gQPN6 (twitter)
🙏 https://t.co/iMc44gQPN6
[@NoMansSky] RT @NoMansSky: 🥺 https://t.co/Wc46LteRim (twitter)
RT @NoMansSky: 🥺 https://t.co/Wc46LteRim
[@NoMansSky] RT @PeacefulGamer: Nice new details at the freighter entrance #NoMansSky https://t.co/wp6Oozt1i3 https://t.co/qQDTMZjCr7 (twitter)
RT @PeacefulGamer: Nice new details at the freighter entrance #NoMansSky https://t.co/wp6Oozt1i3 https://t.co/qQDTMZjCr7
[@NoMansSky] 🙏 https://t.co/UXpftBOLsg (twitter)
🙏 https://t.co/UXpftBOLsg
Sunday, October 16, 2022
[@hellogames] RT @PeacefulGamer: Nice new details at the freighter entrance #NoMansSky https://t.co/wp6Oozt1i3 https://t.co/qQDTMZjCr7 (twitter)
RT @PeacefulGamer: Nice new details at the freighter entrance #NoMansSky https://t.co/wp6Oozt1i3 https://t.co/qQDTMZjCr7
[@hellogames] RT @the_redOrb: SPOILER from the experimental branch! #NoMansSky 19k damage with the boltcaster + additional 50% while enemies are paralyzed thanks to supercharged slots and optimized upgrade placement. Slaughtering through sentinels like butter🤣Thank you @hellogames @NoMansSky This is awesome! https://t.co/DLgY1XWXtt (twitter)
RT @the_redOrb: SPOILER from the experimental branch! #NoMansSky 19k damage with the boltcaster + additional 50% while enemies are paralyzed thanks to supercharged slots and optimized upgrade placement. Slaughtering through sentinels like butter🤣Thank you @hellogames @NoMansSky This is awesome! https://t.co/DLgY1XWXtt
[@NoMansSky] 🤌🤌 https://t.co/bVMK2gs7vu (twitter)
🤌🤌 https://t.co/bVMK2gs7vu
[@hellogames] RT @xxdarksombraxx: So I rearranged my pulse spitter tech to occupy three supercharged slots in experimental... 🤯 #NMS #NoMansSky https://t.co/QiGlOCtWzx (twitter)
RT @xxdarksombraxx: So I rearranged my pulse spitter tech to occupy three supercharged slots in experimental... 🤯 #NMS #NoMansSky https://t.co/QiGlOCtWzx
[@NoMansSky] 🙏 https://t.co/LQxlmxtzKl (twitter)
🙏 https://t.co/LQxlmxtzKl
Saturday, October 15, 2022
[@NoMansSky] 🤌 https://t.co/M5s5NqYyK8 (twitter)
🤌 https://t.co/M5s5NqYyK8
[@NoMansSky] 🙏 https://t.co/5HozKpYR2W (twitter)
🙏 https://t.co/5HozKpYR2W
[@hellogames] RT @NoMansSky: Hotfix 4.04 is out now on PC and other platforms soon to follow Containing a tons of fixes from first few days of Waypoint 💪🏻, and also already starting to see a bunch of improvements based on early feedback 🙏 https://t.co/mvrAFCcjDL https://t.co/Z9Me6AiZhw (twitter)
RT @NoMansSky: Hotfix 4.04 is out now on PC and other platforms soon to follow Containing a tons of fixes from first few days of Waypoint 💪🏻, and also already starting to see a bunch of improvements based on early feedback 🙏 https://t.co/mvrAFCcjDL https://t.co/Z9Me6AiZhw
[@NoMansSky] @Gothalion 🙏 (twitter)
@Gothalion 🙏
[@NoMansSky] New build pushed to experimental on PC with more fixes and improvements 🙏 https://t.co/LXy9ypOIqk (twitter)
New build pushed to experimental on PC with more fixes and improvements 🙏 https://t.co/LXy9ypOIqk
[@NoMansSky] New build also pushed to experimental on PC now that 4.04 is out https://t.co/LXy9ypxFok (twitter)
New build also pushed to experimental on PC now that 4.04 is out https://t.co/LXy9ypxFok
[@NoMansSky] And even more… https://t.co/WE52lPbNI9 (twitter)
And even more… https://t.co/WE52lPbNI9
[@NoMansSky] Hotfix 4.04 is out now on PC and other platforms soon to follow Containing a tons of fixes from first few days of Waypoint 💪🏻, and also already starting to see a bunch of improvements based on early feedback 🙏 https://t.co/mvrAFCcjDL https://t.co/Z9Me6AiZhw (twitter)
Hotfix 4.04 is out now on PC and other platforms soon to follow Containing a tons of fixes from first few days of Waypoint 💪🏻, and also already starting to see a bunch of improvements based on early feedback 🙏 https://t.co/mvrAFCcjDL https://t.co/Z9Me6AiZhw
[No-Mans-Sky] Waypoint 4.04 (website)
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.04, which will be live on all platforms soon.
Bug fixes
- Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
- A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
- The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
- The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
- As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
- Stat bonuses on procedural jetpack upgrades have been increased.
- Stat bonuses on procedural hazard protection upgrades have been increased.
- Stat bonuses on procedural pulse engine upgrades have been increased.
- Stat bonuses on procedural hyperdrive upgrades have been increased.
- Fixed an issue that could cause broken tech to permanently block some inventory slots.
- Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
- The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
- The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
- Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
- Hazard Protection now notes on the HUD when it is critically damaged.
- Fixed an issue that prevented players from loading their manual save in Permadeath.
- Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
- Fixed an issue that could leave some players floating in space when reloading their save.
- Fixed an issue that prevented the correct charging of Exocraft technology.
- Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
- Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
- Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
- Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
- Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
- Fixed a number of clashes between changing inventory tabs and changing stack sizes.
- Fixed a number of issues where different popups would take the same scrolling input.
- Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
- Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
- Fixed an issue that allowed players to salvage their only operational starship.
- Fixed an issue that prevented technology attachments from appearing on Exocraft.
- When reporting a base, the owner’s name is now more clearly displayed in the UI.
- Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
- Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
- Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
- Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
- Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
- Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
- Fixed an issue that could cause starship salvage to return an invalid price for the ship.
- Fixed a number of visual issues with inventory slot unlocking.
- Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
- Fixed an issue that could prevent bases from correctly uploading.
- The visual quality of stars has been improved when using TAA and FSR 2.0.
- Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
- Fixed a number of rendering issues with particle effects.
- Optimised the rendering of a number of particle effects.
- Optimised star and sky rendering.
- Fixed a number of visual issues with freighter engines.
- Improved the Trade Rocket engine effects.
- Fixed an issue that could cause volcanoes to pop out of existence.
- The visual effects for the final Atlas Station of the Artemis path have been improved.
- Improved the text displayed when viewing cooking items in the catalogue.
- Fixed an issue that caused predatory fish to move too slowly.
- Fixed a number of text scrolling issues in the info portal.
- Fixed a PlayStation 5 crash.
- Fixed an Xbox Series S/X crash related to the file system.
- Fixed an inventory-related crash that could occur when loading the game.
- Fixed a memory-related crash on PlayStation 5.
- Fixed a number of networking issues.
- Fixed a memory issue related to squadron icon rendering.
- Fixed a crash related to Multi-Tool rendering.
- Fixed a crashed related to the recipe page within the information portal.
- Fixed a memory-related crash on all platforms.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Waypoint 4.04 appeared first on No Man's Sky.
Thursday, October 13, 2022
[@NoMansSky] New build pushed to experimental on PC Containing more fixes and improvements from first few days post release 🙏 https://t.co/VwvFg5SeYm (twitter)
New build pushed to experimental on PC Containing more fixes and improvements from first few days post release 🙏 https://t.co/VwvFg5SeYm
[@hellogames] RT @_wholesomegames: ✨ NEW GAME REVEAL ✨ Mythwrecked: Ambrosia Island is a ‘friend ‘em up’ story adventure from the creators of Röki. 💙 Make friends with Greek Gods 🔎 Find hidden mementos to restore their memories 🏝️ Return the island to its former glory ⛵️ Solve the mystery & find a way home https://t.co/Nisj5a1jOB (twitter)
RT @_wholesomegames: ✨ NEW GAME REVEAL ✨ Mythwrecked: Ambrosia Island is a ‘friend ‘em up’ story adventure from the creators of Röki. 💙 Make friends with Greek Gods 🔎 Find hidden mementos to restore their memories 🏝️ Return the island to its former glory ⛵️ Solve the mystery & find a way home https://t.co/Nisj5a1jOB
Wednesday, October 12, 2022
[@NoMansSky] 😭 https://t.co/OqlaQyIX4I (twitter)
😭 https://t.co/OqlaQyIX4I
[@NoMansSky] 🙏 https://t.co/JKknrWEurl (twitter)
🙏 https://t.co/JKknrWEurl
Tuesday, October 11, 2022
[@NoMansSky] 🙏 https://t.co/UXpftBOLsg (twitter)
🙏 https://t.co/UXpftBOLsg
[@NoMansSky] "one of the most impressive ports we've seen on Switch to date" 9/10 🙏 https://t.co/8798h3C98v (twitter)
"one of the most impressive ports we've seen on Switch to date" 9/10 🙏 https://t.co/8798h3C98v
[@NoMansSky] New Experimental build pushed to PC with lots of fixes and improvements 🙏 https://t.co/SIpEQ92Z6Y (twitter)
New Experimental build pushed to PC with lots of fixes and improvements 🙏 https://t.co/SIpEQ92Z6Y
[@NoMansSky] 🥺 https://t.co/Wc46LteRim (twitter)
🥺 https://t.co/Wc46LteRim
Monday, October 10, 2022
[@hellogames] 🙏 https://t.co/5WJcs44R4F (twitter)
🙏 https://t.co/5WJcs44R4F
[@NoMansSky] 🥳 https://t.co/Py1hd9sdJc (twitter)
🥳 https://t.co/Py1hd9sdJc
Sunday, October 9, 2022
[@NoMansSky] 🙏 https://t.co/NW2GqPKkhb (twitter)
🙏 https://t.co/NW2GqPKkhb
[@NoMansSky] @NMS_Screenshots 🙏 Locking Steamdeck to 30fps in GFX options doubles the battery life (twitter)
@NMS_Screenshots 🙏 Locking Steamdeck to 30fps in GFX options doubles the battery life
[@NoMansSky] RT @NoMansSky: 😍 https://t.co/DDnxcK3jpk (twitter)
RT @NoMansSky: 😍 https://t.co/DDnxcK3jpk
[@NoMansSky] “sits right up top with the likes of The Witcher 3, Alien Isolation, and DOOM as one of the very best ports we've seen on the console thus far, something that just shouldn't work but absolutely does.” 🙏 https://t.co/8798h3jZUn (twitter)
“sits right up top with the likes of The Witcher 3, Alien Isolation, and DOOM as one of the very best ports we've seen on the console thus far, something that just shouldn't work but absolutely does.” 🙏 https://t.co/8798h3jZUn
Saturday, October 8, 2022
[No-Mans-Sky] Waypoint 4.03 (website)
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.03, which will be live on all platforms soon.
Bug fixes
- Fixed an issue that prevented the “Change Craft Amount” option from working when crafting products.
- Fixed a number of issues affecting base power when enabled or disable the Auto-Power difficulty setting.
- Fixed an issue that prevented ship and Multi-Tool trade-in prices from being calculated correctly.
- Fixed an icon inconsistency in the Journey Records page.
- Fixed an issue that caused audio corruption when upgrading inventory slots.
- Fixed a number of issues related to selecting the next inventory slot to be upgraded.
- Fixed a UI issue that could make it difficult to expand inventories up to their intended maximum dimensions (of 60 for technology and 120 for items).
- Fixed an issue that caused some doorways in freighter bases to become blocked.
- Fixed an issue that made it difficult for the living ship to land on planets.
- Fixed a crash that could occur when pinning a completed journey milestone.
- Fixed a crash related to upgrading Multi-Tool inventories.
- Fixed a crash related to rendering.
- Fixd a number of memory-related crashes.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Waypoint 4.03 appeared first on No Man's Sky.
[@NoMansSky] Hotfix 4.03 brings fixes from day one - out now on PC with other platforms to follow https://t.co/4I8WpU4FRN (twitter)
Hotfix 4.03 brings fixes from day one - out now on PC with other platforms to follow https://t.co/4I8WpU4FRN
[@NoMansSky] 😍 https://t.co/DDnxcK3jpk (twitter)
😍 https://t.co/DDnxcK3jpk
[@NoMansSky] 🙏 https://t.co/8798h3C98v (twitter)
🙏 https://t.co/8798h3C98v
[@NoMansSky] RT @NoMansSky: Waypoint v4.0 🔭 🤯Switch 😎Relaxed Mode ❤️Overhauled Inventories 💉Revamped UI 🪐Improved Missions 💪Tons of QoL 🧑🚀Level Cap Increase 👩🔧Custom Game Mode 🦑Info Portal 🌠New Milestone System 🦾Increased Challenge 🧬Crafting Improved 🛰️Commerce Shuttle 👽New Collectibles Out Now https://t.co/QiHhUGSOX2 (twitter)
RT @NoMansSky: Waypoint v4.0 🔭 🤯Switch 😎Relaxed Mode ❤️Overhauled Inventories 💉Revamped UI 🪐Improved Missions 💪Tons of QoL 🧑🚀Level Cap Increase 👩🔧Custom Game Mode 🦑Info Portal 🌠New Milestone System 🦾Increased Challenge 🧬Crafting Improved 🛰️Commerce Shuttle 👽New Collectibles Out Now https://t.co/QiHhUGSOX2
Friday, October 7, 2022
[@NoMansSky] Inventories! ✅Up to 60 tech slots ✅Up to 120 cargo slots ✅Tech can be "packaged" in cargo too ✅Top end ships, weapons and freighters have all been increased ✅UI streamlined https://t.co/1SzZYzikBZ (twitter)
Inventories! ✅Up to 60 tech slots ✅Up to 120 cargo slots ✅Tech can be "packaged" in cargo too ✅Top end ships, weapons and freighters have all been increased ✅UI streamlined https://t.co/1SzZYzikBZ
[@hellogames] RT @NoMansSky: ⠀ ⠀⠀ ⠀⠀ 🤠 🔭🔭🔭 🔭 🔭 🔭 👇🏽 🔭🔭 👇🏽 🔭 🔭 🔭 🔭 👢 👢 HOWDY HOWDY PREPARE FOR LAUNCH (twitter)
RT @NoMansSky: ⠀ ⠀⠀ ⠀⠀ 🤠 🔭🔭🔭 🔭 🔭 🔭 👇🏽 🔭🔭 👇🏽 🔭 🔭 🔭 🔭 👢 👢 HOWDY HOWDY PREPARE FOR LAUNCH
[@NoMansSky] While we are waiting... Everybody let's get voting for this 😍 https://t.co/cg4IZNFVCK (twitter)
While we are waiting... Everybody let's get voting for this 😍 https://t.co/cg4IZNFVCK
[@NoMansSky] ⠀ ⠀⠀ ⠀⠀ 🤠 🔭🔭🔭 🔭 🔭 🔭 👇🏽 🔭🔭 👇🏽 🔭 🔭 🔭 🔭 👢 👢 HOWDY HOWDY PREPARE FOR LAUNCH (twitter)
⠀ ⠀⠀ ⠀⠀ 🤠 🔭🔭🔭 🔭 🔭 🔭 👇🏽 🔭🔭 👇🏽 🔭 🔭 🔭 🔭 👢 👢 HOWDY HOWDY PREPARE FOR LAUNCH
[@NoMansSky] Famitsu 😍 https://t.co/oGcy6kNxJd (twitter)
Famitsu 😍 https://t.co/oGcy6kNxJd
[@NoMansSky] Launch day 🥹 https://t.co/FTLUCV6ejT (twitter)
Launch day 🥹 https://t.co/FTLUCV6ejT
Thursday, October 6, 2022
[@NoMansSky] 😍 https://t.co/BNGIl41zSQ (twitter)
😍 https://t.co/BNGIl41zSQ
[@NoMansSky] 😅 https://t.co/hF0kSKj6hY (twitter)
😅 https://t.co/hF0kSKj6hY
[@hellogames] RT @Beeblebum_GO: Knowing the #NoMansSky update will release on Friday makes it so much easier for me to relax as a content creator. Slept well last night, did some chill shopping and now having a glass of wine while cooking! o7 @NoMansSky for this. 🍷 https://t.co/bIUhYoJ3fP (twitter)
RT @Beeblebum_GO: Knowing the #NoMansSky update will release on Friday makes it so much easier for me to relax as a content creator. Slept well last night, did some chill shopping and now having a glass of wine while cooking! o7 @NoMansSky for this. 🍷 https://t.co/bIUhYoJ3fP
[@NoMansSky] 👌 https://t.co/cUqN8i4CYC (twitter)
👌 https://t.co/cUqN8i4CYC
[@NoMansSky] 😍 https://t.co/cg4IZNXx1k (twitter)
😍 https://t.co/cg4IZNXx1k
Wednesday, October 5, 2022
[@hellogames] @Subtact 🙏 (twitter)
@Subtact 🙏
[@NoMansSky] RT @NoMansSky: 🙏 https://t.co/zt0vJPxGFI (twitter)
RT @NoMansSky: 🙏 https://t.co/zt0vJPxGFI
[@NoMansSky] RT @NoMansSky: 😅 https://t.co/lhk81lRewT (twitter)
RT @NoMansSky: 😅 https://t.co/lhk81lRewT
[@NoMansSky] RT @NoMansSky: 🔭 (twitter)
RT @NoMansSky: 🔭
Tuesday, October 4, 2022
[@hellogames] RT @NoMansSky: 🔭 (twitter)
RT @NoMansSky: 🔭
[@hellogames] RT @NoMansSky: Hands on with No Man’s Sky Switch impressions https://t.co/7CnTMiGcnq (twitter)
RT @NoMansSky: Hands on with No Man’s Sky Switch impressions https://t.co/7CnTMiGcnq
[@NoMansSky] 😅 https://t.co/lhk81lRewT (twitter)
😅 https://t.co/lhk81lRewT
[@NoMansSky] 🙏 https://t.co/zt0vJPxGFI (twitter)
🙏 https://t.co/zt0vJPxGFI
Monday, October 3, 2022
[@NoMansSky] RT @hellogames: ❤️ https://t.co/xXYVldtWdL (twitter)
RT @hellogames: ❤️ https://t.co/xXYVldtWdL
[@NoMansSky] Hands on with No Man’s Sky Switch impressions https://t.co/7CnTMiGcnq (twitter)
Hands on with No Man’s Sky Switch impressions https://t.co/7CnTMiGcnq
[@NoMansSky] RT @screenrant: We sat down with @NoMansSky's Sean Murray to discuss the 4.0 update, how the game arrived on Nintendo Switch, the team's development process, and much more: https://t.co/rjP5LBBKxY https://t.co/6RgUFM1TZc (twitter)
RT @screenrant: We sat down with @NoMansSky's Sean Murray to discuss the 4.0 update, how the game arrived on Nintendo Switch, the team's development process, and much more: https://t.co/rjP5LBBKxY https://t.co/6RgUFM1TZc
[@hellogames] 🙏 https://t.co/ZcGtx6ZZlC (twitter)
🙏 https://t.co/ZcGtx6ZZlC
[@hellogames] ❤️ https://t.co/xXYVldtWdL (twitter)
❤️ https://t.co/xXYVldtWdL
[@NoMansSky] 😍 https://t.co/Dptqi8fKzC (twitter)
😍 https://t.co/Dptqi8fKzC
Sunday, October 2, 2022
[@NoMansSky] RT @BandaiNamcoUS: Only a brief moment until an infinite adventure begins! #NoMansSky arrives in one week on the Nintendo Switch. Pre-order: https://t.co/ajQ97bTN7r https://t.co/Z7Czq1SsES (twitter)
RT @BandaiNamcoUS: Only a brief moment until an infinite adventure begins! #NoMansSky arrives in one week on the Nintendo Switch. Pre-order: https://t.co/ajQ97bTN7r https://t.co/Z7Czq1SsES
Saturday, October 1, 2022
[@hellogames] RT @NoMansSky: https://t.co/u4uIzoAdmz (twitter)
RT @NoMansSky: https://t.co/u4uIzoAdmz
[@NoMansSky] https://t.co/u4uIzoAdmz (twitter)
https://t.co/u4uIzoAdmz