Monday, December 30, 2019
[@hellogames] RT @NoMansPics: https://t.co/Gl0gOgOQR6 (twitter)
RT @NoMansPics: https://t.co/Gl0gOgOQR6
Sunday, December 29, 2019
[@NoMansSky] Thank you to our wonderfully named German fan site - GermanSky https://t.co/gvLU0oI8Ks (twitter)
Thank you to our wonderfully named German fan site - GermanSky https://t.co/gvLU0oI8Ks
[@NoMansSky] π https://t.co/fRt1gDDpxd (twitter)
π https://t.co/fRt1gDDpxd
[@NoMansSky] π± https://t.co/2V2UfoeG3W (twitter)
π± https://t.co/2V2UfoeG3W
[@NoMansSky] π https://t.co/5q3VpJfAkJ (twitter)
π https://t.co/5q3VpJfAkJ
[@hellogames] RT @NoMansPics: https://t.co/mHNPFBusmq (twitter)
RT @NoMansPics: https://t.co/mHNPFBusmq
[@hellogames] RT @NoMansPics: https://t.co/E8onXPGwB6 (twitter)
RT @NoMansPics: https://t.co/E8onXPGwB6
Saturday, December 28, 2019
[@hellogames] RT @NoMansPics: https://t.co/kv4s0ztfBb (twitter)
RT @NoMansPics: https://t.co/kv4s0ztfBb
[@hellogames] RT @NoMansPics: https://t.co/H1YFYgirHJ (twitter)
RT @NoMansPics: https://t.co/H1YFYgirHJ
[@hellogames] RT @NoMansPics: https://t.co/n3Ip13spuE (twitter)
RT @NoMansPics: https://t.co/n3Ip13spuE
Thursday, December 26, 2019
[@hellogames] RT @NoMansSky: πππ https://t.co/AQIrnEIIXT (twitter)
RT @NoMansSky: πππ https://t.co/AQIrnEIIXT
[@hellogames] RT @NoMansSky: ByteBeat has been a hobby project of one of our coders @deverbandrelay for the last few weeks. It’s weird, it’s fun and now Blue Monday plays forever on a distant moon https://t.co/t4XqzmmN3E (twitter)
RT @NoMansSky: ByteBeat has been a hobby project of one of our coders @deverbandrelay for the last few weeks. It’s weird, it’s fun and now Blue Monday plays forever on a distant moon https://t.co/t4XqzmmN3E
[@hellogames] RT @NoMansSky: Bytebeat is an audio toy, with a focus on random generation, that everyone can make music and have fun with. Here’s a tutorial from creator @deverbandrelay https://t.co/17lA1h6MLX (twitter)
RT @NoMansSky: Bytebeat is an audio toy, with a focus on random generation, that everyone can make music and have fun with. Here’s a tutorial from creator @deverbandrelay https://t.co/17lA1h6MLX
[@hellogames] RT @NoMansSky: Each piece of music is described by a formula, for advanced users you can play about with the underlying waveform https://t.co/kiR8PixORQ (twitter)
RT @NoMansSky: Each piece of music is described by a formula, for advanced users you can play about with the underlying waveform https://t.co/kiR8PixORQ
[@hellogames] RT @NoMansSky: π https://t.co/Rp1EwdXXbp (twitter)
RT @NoMansSky: π https://t.co/Rp1EwdXXbp
[@NoMansSky] RT @NoMansSky: π https://t.co/Rp1EwdXXbp (twitter)
RT @NoMansSky: π https://t.co/Rp1EwdXXbp
Wednesday, December 25, 2019
[@NoMansSky] π https://t.co/Rp1EwdXXbp (twitter)
π https://t.co/Rp1EwdXXbp
Tuesday, December 24, 2019
[@NoMansSky] https://t.co/jDXU66Kjzo https://t.co/T7L0QJ3dbi (twitter)
https://t.co/jDXU66Kjzo https://t.co/T7L0QJ3dbi
[@NoMansSky] Each piece of music is described by a formula, for advanced users you can play about with the underlying waveform https://t.co/kiR8PixORQ (twitter)
Each piece of music is described by a formula, for advanced users you can play about with the underlying waveform https://t.co/kiR8PixORQ
[@NoMansSky] πππ https://t.co/AQIrnEIIXT (twitter)
πππ https://t.co/AQIrnEIIXT
Monday, December 23, 2019
[@hellogames] RT @NoMansPics: https://t.co/upKh8RTWY2 (twitter)
RT @NoMansPics: https://t.co/upKh8RTWY2
[@hellogames] RT @NoMansPics: https://t.co/iXhoJDSqA7 (twitter)
RT @NoMansPics: https://t.co/iXhoJDSqA7
[@NoMansSky] RT @NoMansSky: ByteBeat has been a hobby project of one of our coders @deverbandrelay for the last few weeks. It’s weird, it’s fun and now Blue Monday plays forever on a distant moon https://t.co/t4XqzmmN3E (twitter)
RT @NoMansSky: ByteBeat has been a hobby project of one of our coders @deverbandrelay for the last few weeks. It’s weird, it’s fun and now Blue Monday plays forever on a distant moon https://t.co/t4XqzmmN3E
[@NoMansSky] https://t.co/HmvFeYqmGO (twitter)
https://t.co/HmvFeYqmGO
Saturday, December 21, 2019
[@NoMansSky] Bytebeat is an audio toy, with a focus on random generation, that everyone can make music and have fun with. Here’s a tutorial from creator @deverbandrelay https://t.co/17lA1h6MLX (twitter)
Bytebeat is an audio toy, with a focus on random generation, that everyone can make music and have fun with. Here’s a tutorial from creator @deverbandrelay https://t.co/17lA1h6MLX
[@NoMansSky] RT @NoMansSky: As a neat festive easter egg, a full audio application in No Man’s Sky π π΅Melody Sequencer ✉️Envelope editor πWaveform editor π¨πBPM/Key/Volume/Attenuation π₯Drum machine πΉArpeggiator π€Synchroniser πLink ByteBeats π§ Use audio to control objects https://t.co/McWYY2bXu5 (twitter)
RT @NoMansSky: As a neat festive easter egg, a full audio application in No Man’s Sky π π΅Melody Sequencer ✉️Envelope editor πWaveform editor π¨πBPM/Key/Volume/Attenuation π₯Drum machine πΉArpeggiator π€Synchroniser πLink ByteBeats π§ Use audio to control objects https://t.co/McWYY2bXu5
[@NoMansSky] RT @NoMansSky: "Hello Games having gone from being labelled a bunch of space cowboys to becoming one of the industry’s most celebrated studios." ❤️ https://t.co/XsuYNUYNKD (twitter)
RT @NoMansSky: "Hello Games having gone from being labelled a bunch of space cowboys to becoming one of the industry’s most celebrated studios." ❤️ https://t.co/XsuYNUYNKD
[@NoMansSky] RT @NoMansSky: Our own audio guru @earcom has been making some lovely things with ByteBeat π§ https://t.co/pDPGk1LWC2 (twitter)
RT @NoMansSky: Our own audio guru @earcom has been making some lovely things with ByteBeat π§ https://t.co/pDPGk1LWC2
[@NoMansSky] ByteBeat has been a hobby project of one of our coders @deverbandrelay for the last few weeks. It’s weird, it’s fun and now Blue Monday plays forever on a distant moon https://t.co/t4XqzmmN3E (twitter)
ByteBeat has been a hobby project of one of our coders @deverbandrelay for the last few weeks. It’s weird, it’s fun and now Blue Monday plays forever on a distant moon https://t.co/t4XqzmmN3E
[@NoMansSky] RT @NoMansSky: Really lovely overview of some of the unexpected things folks are doing in NMS ❤️❤️❤️ https://t.co/VhKGszveWQ (twitter)
RT @NoMansSky: Really lovely overview of some of the unexpected things folks are doing in NMS ❤️❤️❤️ https://t.co/VhKGszveWQ
[@NoMansSky] RT @NoMansSky: Oh nothing, just an awesome city with a nightclub playing it’s own music on an alien planet π±π±π± https://t.co/vi6gYMbz1b (twitter)
RT @NoMansSky: Oh nothing, just an awesome city with a nightclub playing it’s own music on an alien planet π±π±π± https://t.co/vi6gYMbz1b
Friday, December 20, 2019
[@NoMansSky] @danthat Zelda is the monster’s creator actually (twitter)
@danthat Zelda is the monster’s creator actually
[@hellogames] RT @65dos: We have almost FIVE MONTHS to keep shouting about these 65days shows next year. The faster you get tickets, the faster they'll sell out, the faster we can stop boring you by reminding you to get tickets. Solid logic. Tickets: https://t.co/4Kg2i8zBfL https://t.co/i6NGeHknLn (twitter)
RT @65dos: We have almost FIVE MONTHS to keep shouting about these 65days shows next year. The faster you get tickets, the faster they'll sell out, the faster we can stop boring you by reminding you to get tickets. Solid logic. Tickets: https://t.co/4Kg2i8zBfL https://t.co/i6NGeHknLn
[@NoMansSky] π https://t.co/CVZkCjs3mh (twitter)
π https://t.co/CVZkCjs3mh
[@NoMansSky] Thoughts and prayers with all the folks working in cinemas right now trying to resist the urge to swap Star Wars for Cats (twitter)
Thoughts and prayers with all the folks working in cinemas right now trying to resist the urge to swap Star Wars for Cats
[@NoMansSky] https://t.co/PPKYBspz36 (twitter)
https://t.co/PPKYBspz36
[@hellogames] RT @oculus: Congratulations to @SanzaruGames, @CloudheadGames @PistolWhipVR, @insomniacgames @stormlandvr, @ILMxLAB, @Harmonix, @InnerspaceVR, @Vertical_Robot, @TenderClaws, @hellogames, + SIE London Studio on being named as @Forbes Top Ten VR Games of 2019! π // https://t.co/73LEhrMzvb (twitter)
RT @oculus: Congratulations to @SanzaruGames, @CloudheadGames @PistolWhipVR, @insomniacgames @stormlandvr, @ILMxLAB, @Harmonix, @InnerspaceVR, @Vertical_Robot, @TenderClaws, @hellogames, + SIE London Studio on being named as @Forbes Top Ten VR Games of 2019! π // https://t.co/73LEhrMzvb
[@NoMansSky] Oh nothing, just an awesome city with a nightclub playing it’s own music on an alien planet π±π±π± https://t.co/vi6gYMbz1b (twitter)
Oh nothing, just an awesome city with a nightclub playing it’s own music on an alien planet π±π±π± https://t.co/vi6gYMbz1b
[@NoMansSky] Really lovely overview of some of the unexpected things folks are doing in NMS ❤️❤️❤️ https://t.co/VhKGszveWQ (twitter)
Really lovely overview of some of the unexpected things folks are doing in NMS ❤️❤️❤️ https://t.co/VhKGszveWQ
Thursday, December 19, 2019
[@hellogames] π§π₯³ https://t.co/uAWoKEJd0u (twitter)
π§π₯³ https://t.co/uAWoKEJd0u
[@NoMansSky] Best PSVR Game and π₯ Best Ongoing Game Thank you πππ https://t.co/iz2xsOOVFH (twitter)
Best PSVR Game and π₯ Best Ongoing Game Thank you πππ https://t.co/iz2xsOOVFH
[@hellogames] π₯³ https://t.co/trSINI6oBw (twitter)
π₯³ https://t.co/trSINI6oBw
Wednesday, December 18, 2019
[@hellogames] π΄ https://t.co/uk87k7pU1x (twitter)
π΄ https://t.co/uk87k7pU1x
[@hellogames] RT @GhostCasual: My attempt at making a full song in @NoMansSky #bytebeat #music https://t.co/Oh0N5CU2Ea (twitter)
RT @GhostCasual: My attempt at making a full song in @NoMansSky #bytebeat #music https://t.co/Oh0N5CU2Ea
[@NoMansSky] RT @rje: I love this because it might encourage some folks to be creative in a way they haven't been before. Put creative tools everywhere you can, who knows who you'll inspire with them! https://t.co/E3ADb3E93R (twitter)
RT @rje: I love this because it might encourage some folks to be creative in a way they haven't been before. Put creative tools everywhere you can, who knows who you'll inspire with them! https://t.co/E3ADb3E93R
Tuesday, December 17, 2019
[@hellogames] RT @NoMansSky: "Hello Games having gone from being labelled a bunch of space cowboys to becoming one of the industry’s most celebrated studios." ❤️ https://t.co/XsuYNUYNKD (twitter)
RT @NoMansSky: "Hello Games having gone from being labelled a bunch of space cowboys to becoming one of the industry’s most celebrated studios." ❤️ https://t.co/XsuYNUYNKD
[@hellogames] RT @hellogames: ByteBeat is out now on PS4, XBox and PC. A fun audio creation Easter Egg in No Man’s Sky π₯π·πΊπΈπ» https://t.co/EDMCOVjLVR (twitter)
RT @hellogames: ByteBeat is out now on PS4, XBox and PC. A fun audio creation Easter Egg in No Man’s Sky π₯π·πΊπΈπ» https://t.co/EDMCOVjLVR
[@hellogames] π https://t.co/Fkr27cuisr (twitter)
π https://t.co/Fkr27cuisr
[@NoMansSky] RT @RayReynoldsNMS: @NoMansSky @earcom Oh my, I made these Cinemagraphs and they work so perfectly with the amazing music by @earcom Thanks for using them, made my day. (twitter)
RT @RayReynoldsNMS: @NoMansSky @earcom Oh my, I made these Cinemagraphs and they work so perfectly with the amazing music by @earcom Thanks for using them, made my day.
[@NoMansSky] Our own audio guru @earcom has been making some lovely things with ByteBeat π§ https://t.co/pDPGk1LWC2 (twitter)
Our own audio guru @earcom has been making some lovely things with ByteBeat π§ https://t.co/pDPGk1LWC2
[@NoMansSky] RT @hellogames: ByteBeat is out now on PS4, XBox and PC. A fun audio creation Easter Egg in No Man’s Sky π₯π·πΊπΈπ» https://t.co/EDMCOVjLVR (twitter)
RT @hellogames: ByteBeat is out now on PS4, XBox and PC. A fun audio creation Easter Egg in No Man’s Sky π₯π·πΊπΈπ» https://t.co/EDMCOVjLVR
[@NoMansSky] Quite happy to be called a Space Cowboy tbh (twitter)
Quite happy to be called a Space Cowboy tbh
[@NoMansSky] "Hello Games having gone from being labelled a bunch of space cowboys to becoming one of the industry’s most celebrated studios." ❤️ https://t.co/XsuYNUYNKD (twitter)
"Hello Games having gone from being labelled a bunch of space cowboys to becoming one of the industry’s most celebrated studios." ❤️ https://t.co/XsuYNUYNKD
[@NoMansSky] πͺπ» https://t.co/TQJaI3PBPj (twitter)
πͺπ» https://t.co/TQJaI3PBPj
[@NoMansSky] As is so often the way... https://t.co/Wfg39y6Ebg (twitter)
As is so often the way... https://t.co/Wfg39y6Ebg
[@hellogames] ByteBeat is out now on PS4, XBox and PC. A fun audio creation Easter Egg in No Man’s Sky π₯π·πΊπΈπ» https://t.co/EDMCOVjLVR (twitter)
ByteBeat is out now on PS4, XBox and PC. A fun audio creation Easter Egg in No Man’s Sky π₯π·πΊπΈπ» https://t.co/EDMCOVjLVR
[@NoMansSky] RT @hellogames: π€― https://t.co/zhAWXWHnoZ (twitter)
RT @hellogames: π€― https://t.co/zhAWXWHnoZ
[@NoMansSky] https://t.co/liGhLPjcyC (twitter)
https://t.co/liGhLPjcyC
[@NoMansSky] π₯π·πΊπΈπ» https://t.co/kiL4B6sVAJ (twitter)
π₯π·πΊπΈπ» https://t.co/kiL4B6sVAJ
[@hellogames] @adambromell ❤️ (twitter)
@adambromell ❤️
Monday, December 16, 2019
[@hellogames] π€― https://t.co/zhAWXWHnoZ (twitter)
π€― https://t.co/zhAWXWHnoZ
[@NoMansSky] Everybody: I mean absolutely Everybody: Everybody in the entire world: Hello Games: "We've added an audio creation suite to your favorite game" https://t.co/9ldxB7MAjR (twitter)
Everybody: I mean absolutely Everybody: Everybody in the entire world: Hello Games: "We've added an audio creation suite to your favorite game" https://t.co/9ldxB7MAjR
[@NoMansSky] As a neat festive easter egg, a full audio application in No Man’s Sky π π΅Melody Sequencer ✉️Envelope editor πWaveform editor π¨πBPM/Key/Volume/Attenuation π₯Drum machine πΉArpeggiator π€Synchroniser πLink ByteBeats π§ Use audio to control objects https://t.co/McWYY2bXu5 (twitter)
As a neat festive easter egg, a full audio application in No Man’s Sky π π΅Melody Sequencer ✉️Envelope editor πWaveform editor π¨πBPM/Key/Volume/Attenuation π₯Drum machine πΉArpeggiator π€Synchroniser πLink ByteBeats π§ Use audio to control objects https://t.co/McWYY2bXu5
[No-Mans-Sky] Beyond Development Update 5 – ByteBeat (website)
Hello Everyone!
Hopefully this is a bit of a nice festive surprise for folks. We have released a neat update today, adding a full audio creation application to No Man’s Sky. We’re calling it the ByteBeat Device!
We’ve made a brief trailer to demonstrate the potential of the feature, but as always, we’re sure that you the community will take it and run with it in all sorts of unexpected directions.
Credit to community creators DjMonkey, G_Man_D, Nukie000, Whimblo and ActionPantsGaming for the bases featured in this trailer.
Base building is a big part of what people spend their time doing in our game, and a frequent request is for the ability to add sounds and music to their construction. Our team always likes a creative challenge, and audio is one of our big passions. Over the last few weeks one of our coders got obsessed with making an audio creation tool for the community, we were so excited about it we thought it’d be a nice surprise to release it.
We love playing around with music toys like Teenage Engineering Synths or FruityLoops, and we like the idea of creating something that can encourage anyone to make cool audio.
Once placed in your base and powered, the ByteBeat will immediately begin to produce sound. ByteBeat formulas are made out of simple waveforms that are manipulated through maths – but by default, the device handles all of the mathematical heavy lifting, procedurally generating random presets for you to play with. Dedicated audiophiles have the option to explore deeper, manually sketching out note sequences, rhythms, and even manipulating the raw sounds.
Audio enthusiasts interested in reading more about the original concept of ByteBeat music may find this article a good starting point.
The ByteBeat Device
Learn the module blueprints from the Space Anomaly, then construct and power your ByteBeat Device within your base. It will immediately begin to play a unique pattern of procedurally-generated music.
Example ByteBeat loop by No Man’s Sky audio director Paul Weir (@earcom)
The Sequencer UI lets you customise your track, allowing you to modify the melody and drums. If enabled, the arpeggiator will fill in notes automatically, and other panels allow you to adjust the octave, key and tempo.
Players who want to dive deep into the maths behind the waveform can use the Advanced Waveform UI to fine tune the mathematical operators at the heart of their sound. Or simply randomise the function and generate an entirely new sound!
The ByteBeat Device can be synchronised by snapping it to other ByteBeats, or connecting the devices with a new type of cable. This allows you to layer multiple tracks and create more complex arrangements.
Finally, a new ByteBeat Switch allows players to power other devices, such as lights, with bursts of power that sync up to the rhythm of your track.
Example ByteBeat loop by No Man’s Sky audio director Paul Weir (@earcom)
Of course, as a base part, all your creations are fully shareable – we look forward to hearing what you come up with!
Featured Bases
A new set of community bases has been selected for the Featured section of the Space Anomaly teleporter. Directly experiencing the community’s creativity up-close like this has been a fascinating and strangely intimate experience for the team. We hope you enjoy the set we’ve highlighted, and we intend to keep rotating the selection on a regular basis.
(Choll-Nuthe Outpost by Junglist_)
If you share your base online and would like to see it featured at the Anomaly, please remember to include your portal coordinates, current galaxy, username and platform when you post it.
Community Research
It was tremendous to see the surge in community research progress following the release of Synthesis! The Helios, Hyperion, and Eos visages are now available for purchase at the Quicksilver Synthesis Companion, and progress has begun to unlock the visage of Iteration: Tethys.
Progress may be tracked from your Mission Log in No Man’s Sky, or from the Galactic Atlas.
Weekend Missions
Mysterious planetary disturbances continue to destabilise the universe. Nada and Polo are monitoring the situation, but request as many travellers as possible investigate these incidents directly.
The Anomaly’s spacetime loom detects a new disturbance forming within an ancient Korvax monolith, on a haunted green planet with rich ocean resources. This weekend, Travellers may sign up at the Nexus to participate in the event, and earn generous Quicksilver rewards.
Community Spotlight
The artistic output of the community continues to amaze us.
We loved these beautifully-presented faction pages by /u/jrdimpfl…
This traditional media painting by /u/CJGladwin…
This festive monolith by /u/charliembbanks…
And as always – thank you for sharing your screenshots!
(Credit to /u/AnalysisVisor, /u/TheVillageldiot, /u/Sentient_Cosmic_Dust and /u/chrismarinoccio)
Development Update
Update 2.24 is live on all platforms now. As well as the ByteBeat device, it includes a number of fixes and improvements. The full list of patch notes is below.
Thank you so much for your continued support of No Man’s Sky this year. It has been one of our biggest yet in all sorts of ways. We hope you all have a great holiday and we look forward to sharing more in the New Year.
Our journey continues.
Thank you so much,
Sean
2.24 Patch Notes
- Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features.
- To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
- The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
- Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
- Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
- Fixed a hang that could occur when comparing freighters.
- Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
- The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
- Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
- Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
- Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
- Fixed an issue with GTAO that caused many planets to appear slightly too dark.
- Added a new ‘Ultra’ setting for GTAO on PC.
- Plants placed in a base now get slightly bigger as they grow.
- Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
- Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
- Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
- Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
- Added a multiplayer message when collecting mission-critical objects.
- Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
- Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
- Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.
- Unavailable options in the build menu are now greyed out rather than removed.
- Fixed an issue that prevented players from deleting base parts while a wire is being placed.
- Fixed a number of animation issues with the solar panel.
- Improved the icon for the Teleport Cable.
- Fixed an incorrect icon in a mission from the Abyss update.
- Fixed an issue that caused some hostile plants to have incorrect HUD labels.
- Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
- Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
- Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
- The amount of rust and other junk substances found in damaged planetary machine has been reduced.
- Fixed a rare crash in the Build Menu.
- Fixed a rare crash in the planet generation system.
- Fixed a PC-only crashed related to getting player names for base parts.
- On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms).
- On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms).
- Made a number of minor optimisations to the texture caching system.
- Fixed a minor visual issue with water reflections in PSVR.
The post Beyond Development Update 5 – ByteBeat appeared first on No Man's Sky.
[@NoMansSky] RT @NoMansPics: https://t.co/1t8tjZukiL (twitter)
RT @NoMansPics: https://t.co/1t8tjZukiL
[@NoMansSky] Does everyone have their headphones on? π§ (twitter)
Does everyone have their headphones on? π§
[@hellogames] RT @NoMansPics: https://t.co/zGUBgrbzsE (twitter)
RT @NoMansPics: https://t.co/zGUBgrbzsE
[@hellogames] RT @NoMansPics: https://t.co/g83YP4VCYX (twitter)
RT @NoMansPics: https://t.co/g83YP4VCYX
[@hellogames] RT @NoMansPics: https://t.co/1t8tjZukiL (twitter)
RT @NoMansPics: https://t.co/1t8tjZukiL
Sunday, December 15, 2019
[@hellogames] RT @NoMansPics: https://t.co/aqnBcb6eWH (twitter)
RT @NoMansPics: https://t.co/aqnBcb6eWH
Thursday, December 12, 2019
[@hellogames] π https://t.co/5tEN37yTBR (twitter)
π https://t.co/5tEN37yTBR
Wednesday, December 11, 2019
[@hellogames] RT @PlayStation: The PS Blog Game of the Year polls are live! Vote in categories including Best PS4 Game, Gaming Moment of the Year, Studio of the Year, and more: https://t.co/6PYL3K7dEh https://t.co/AggdwRPMk2 (twitter)
RT @PlayStation: The PS Blog Game of the Year polls are live! Vote in categories including Best PS4 Game, Gaming Moment of the Year, Studio of the Year, and more: https://t.co/6PYL3K7dEh https://t.co/AggdwRPMk2
[@hellogames] RT @NoMansPics: https://t.co/ZBBfb9Lzrn (twitter)
RT @NoMansPics: https://t.co/ZBBfb9Lzrn
[@hellogames] RT @NoMansPics: https://t.co/0YxQC14dKW (twitter)
RT @NoMansPics: https://t.co/0YxQC14dKW
Tuesday, December 10, 2019
[@hellogames] RT @PlayStation: An anticipated Worldwide Studios experience is nearly here. Dreams launches on PS4 February 14, 2020: https://t.co/DsgpFzvook https://t.co/WHCgu98a5H (twitter)
RT @PlayStation: An anticipated Worldwide Studios experience is nearly here. Dreams launches on PS4 February 14, 2020: https://t.co/DsgpFzvook https://t.co/WHCgu98a5H
[@hellogames] RT @NoMansSky: No Man’s Sky is nominated for Best On-going and Best VR experience π₯³ Vote for stuff! π https://t.co/7XPT3tgKPX (twitter)
RT @NoMansSky: No Man’s Sky is nominated for Best On-going and Best VR experience π₯³ Vote for stuff! π https://t.co/7XPT3tgKPX
[@NoMansSky] Oh also Studio of the Year *blushes* (twitter)
Oh also Studio of the Year *blushes*
[@NoMansSky] No Man’s Sky is nominated for Best On-going and Best VR experience π₯³ Vote for stuff! π https://t.co/7XPT3tgKPX (twitter)
No Man’s Sky is nominated for Best On-going and Best VR experience π₯³ Vote for stuff! π https://t.co/7XPT3tgKPX
Monday, December 9, 2019
[@NoMansSky] RT @RayReynoldsNMS: I decided to get back into base building after over a year away from it and challenged myself to create 7 unique bases in 2 weeks to get back into the swing of things. I managed to build 9! Whadda ya think? @hellogames @505_Games #NoMansSky https://t.co/ScnbkMx9So (twitter)
RT @RayReynoldsNMS: I decided to get back into base building after over a year away from it and challenged myself to create 7 unique bases in 2 weeks to get back into the swing of things. I managed to build 9! Whadda ya think? @hellogames @505_Games #NoMansSky https://t.co/ScnbkMx9So
[@NoMansSky] RT @NoMansPics: https://t.co/DhQoPwEL2Y (twitter)
RT @NoMansPics: https://t.co/DhQoPwEL2Y
[@NoMansSky] RT @NoMansPics: https://t.co/RGJdTH5Mcp (twitter)
RT @NoMansPics: https://t.co/RGJdTH5Mcp
[@hellogames] RT @NoMansPics: https://t.co/RGJdTH5Mcp (twitter)
RT @NoMansPics: https://t.co/RGJdTH5Mcp
Sunday, December 8, 2019
[@hellogames] RT @NoMansPics: https://t.co/DhQoPwEL2Y (twitter)
RT @NoMansPics: https://t.co/DhQoPwEL2Y
[@NoMansSky] Sam Porter Bridges doesn’t wash his legs in the shower (twitter)
Sam Porter Bridges doesn’t wash his legs in the shower
[@hellogames] RT @RayReynoldsNMS: I decided to get back into base building after over a year away from it and challenged myself to create 7 unique bases in 2 weeks to get back into the swing of things. I managed to build 9! Whadda ya think? @hellogames @505_Games #NoMansSky https://t.co/ScnbkMx9So (twitter)
RT @RayReynoldsNMS: I decided to get back into base building after over a year away from it and challenged myself to create 7 unique bases in 2 weeks to get back into the swing of things. I managed to build 9! Whadda ya think? @hellogames @505_Games #NoMansSky https://t.co/ScnbkMx9So
[@hellogames] RT @NoMansPics: Definitely worth checking out the featured bases at the nexus. https://t.co/RD7HGA9XKt (twitter)
RT @NoMansPics: Definitely worth checking out the featured bases at the nexus. https://t.co/RD7HGA9XKt
Saturday, December 7, 2019
[@hellogames] RT @NoMansPics: https://t.co/QepnQpiqqu (twitter)
RT @NoMansPics: https://t.co/QepnQpiqqu
Thursday, December 5, 2019
[@hellogames] RT @NoMansSky: π https://t.co/GGdgNrSbXR (twitter)
RT @NoMansSky: π https://t.co/GGdgNrSbXR
Wednesday, December 4, 2019
[@NoMansSky] @danthat As usual (twitter)
@danthat As usual
[@NoMansSky] somebody has eaten the 24 on the Hello Games office advent calendar (⊙_◎) s̵o̶m̴e̴b̴o̶d̷y̸ ̴h̵a̵s̵ ̷e̷a̶t̶e̸n̸ ̶t̴h̵e̸ ̵2̴4̷ ̶o̶n̴ ̶t̸h̴e̴ ̵H̵e̷l̴l̵o̵ ̶G̵a̶m̷e̸s̴ ̵o̷f̵f̸i̵c̴e̶ ̶a̷d̴v̵e̶n̴t̵ ̶c̴a̴l̵e̷n̷d̵a̵r̸ (twitter)
somebody has eaten the 24 on the Hello Games office advent calendar (⊙_◎) s̵o̶m̴e̴b̴o̶d̷y̸ ̴h̵a̵s̵ ̷e̷a̶t̶e̸n̸ ̶t̴h̵e̸ ̵2̴4̷ ̶o̶n̴ ̶t̸h̴e̴ ̵H̵e̷l̴l̵o̵ ̶G̵a̶m̷e̸s̴ ̵o̷f̵f̸i̵c̴e̶ ̶a̷d̴v̵e̶n̴t̵ ̶c̴a̴l̵e̷n̷d̵a̵r̸
[@NoMansSky] Hotfix 2.23 has been released for PC and PS4 (with XBox to follow soon). Lots and lots of fixes and tweaks π https://t.co/JHrzW6Y5St (twitter)
Hotfix 2.23 has been released for PC and PS4 (with XBox to follow soon). Lots and lots of fixes and tweaks π https://t.co/JHrzW6Y5St
[@NoMansSky] π https://t.co/GGdgNrSbXR (twitter)
π https://t.co/GGdgNrSbXR
[No-Mans-Sky] Synthesis Patch 2.23 (website)
Hello everyone,
Thank you again to everyone playing Synthesis, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.23, is now live on PC and will follow soon on console.
Patch Notes
- Fixed an issue that caused the wrong rewards to be listed when handing in missions on the Space Station mission board.
- Fixed a rare issue where players can become stuck in a conversation with Polo on the starship communicator.
- Fixed a crash when using the pulse drive to fly towards a freighter if that freighter is your mission target.
- Fixed a UI issue that made it very hard to install technology in a freighter.
- Fixed a rare crash in the pirate AI.
- Fixed a crash in the network replication of AI starships.
- Fixed a crash that could occur when leaving the Nexus mission details page.
- Fixed an issue that caused buried technology to be destroyed by the Terrain Manipulator.
- Fixed an issue that could cause the backpack to swoop into view when opening the inventory in the starship.
- Fixed an issue that could cause the backpack to be visible in VR Photo Mode.
- Fixed an issue where Multi-Tool purchase brought up an incorrect UI when taking the Multi-Tool from an NPC, not from a terminal.
- Improved the tip text when charging a technology from an inventory popup, so that it is more clear you can now change the stack size before using the fuel stack to charge the tech.
- Fixed some misleading information in the description of salvaged components harvested from starships.
- Fixed an issue that prevented the Shield Lattice from increasing hazard protection.
- Fixed an issue that was incorrectly hiding underwater protection upgrades from the Quick Menu when players were low on oxygen.
- Fixed a rare crash in the Nexus mission UI.
- Fixed an issue that prevented players with starships that were acquired before the Pathfinder update from upgrading the number of available Technology Slots.
- Fixed a number of problems that could occur when repeatedly reinteracting with the Starship Outfitting Terminal.
- Fixed an issue that prevented Photo Mode from being available while in the ship in VR.
- Fixed an issue that could prevent players from leaving the Terrain Manipulator’s Create Mode in VR.
- Fixed an issue that could add invalid ships to a player’s saved ship data after salvaging a ship.
- Fixed an issue that prevented players from saving more teleport destinations if they entered their current galaxy via unconventional means.
- Procedural movement upgrades are now guaranteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.
- Fixed an issue that could cause players to fall through the terrain in multiplayer.
- Fixed a crash on PC and XBox One when redeeming pre-order bonus content.
- Fixed an issue on PC and XBox One where falling off a frigate could lead to players continuing to fall after respawning.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Synthesis Patch 2.23 appeared first on No Man's Sky.
Tuesday, December 3, 2019
[@hellogames] RT @N000mad: The Last Campfire (in motion) "Discover beautiful wilderness filled with strange creatures and overcome the adversities before you to find hope and carry it with you to light The Last Campfire." In development by @hellogames #indiegame #indiedev #gamedev #screenshotsaturday https://t.co/IGbBNFeTmP (twitter)
RT @N000mad: The Last Campfire (in motion) "Discover beautiful wilderness filled with strange creatures and overcome the adversities before you to find hope and carry it with you to light The Last Campfire." In development by @hellogames #indiegame #indiedev #gamedev #screenshotsaturday https://t.co/IGbBNFeTmP
[@hellogames] RT @N000mad: The Last Campfire "A story of a lost ember trapped in a puzzling place, searching for meaning and a way home." In development by @hellogames #indiegame #indiedev #gamedev #screenshotsaturday https://t.co/eR1c3NJjBt (twitter)
RT @N000mad: The Last Campfire "A story of a lost ember trapped in a puzzling place, searching for meaning and a way home." In development by @hellogames #indiegame #indiedev #gamedev #screenshotsaturday https://t.co/eR1c3NJjBt
Monday, December 2, 2019
[@NoMansSky] Our first update for Foundation - over three years of huge free updates ago π It was the scary first step in an ongoing journey for this game we love, and few games have changed so much ❤️ You can nominate us for Labour of Love here π https://t.co/De0ohDLMte (twitter)
Our first update for Foundation - over three years of huge free updates ago π It was the scary first step in an ongoing journey for this game we love, and few games have changed so much ❤️ You can nominate us for Labour of Love here π https://t.co/De0ohDLMte
[@NoMansSky] RT @Steam: The #SteamAutumnSale ends in less than 24 hours! π https://t.co/4TuWeBVo1O Don't miss out on great deals across the Steam catalog, and make sure to nominate your favorites for the 2019 Steam Awards! π✨ https://t.co/tGraXLNAv1 (twitter)
RT @Steam: The #SteamAutumnSale ends in less than 24 hours! π https://t.co/4TuWeBVo1O Don't miss out on great deals across the Steam catalog, and make sure to nominate your favorites for the 2019 Steam Awards! π✨ https://t.co/tGraXLNAv1
[@NoMansSky] It’s all too easy to forget the true meaning of Cyber Monday (twitter)
It’s all too easy to forget the true meaning of Cyber Monday
[@NoMansSky] RT @NoMansSky: No Man's Sky is 50% off right now on Steam right nowπ± https://t.co/firELIBH5p (twitter)
RT @NoMansSky: No Man's Sky is 50% off right now on Steam right nowπ± https://t.co/firELIBH5p
[@hellogames] RT @NoMansSky: No Man's Sky is 50% off right now on Steam right nowπ± https://t.co/firELIBH5p (twitter)
RT @NoMansSky: No Man's Sky is 50% off right now on Steam right nowπ± https://t.co/firELIBH5p
[@hellogames] RT @NoMansSky: π https://t.co/7epNerXKo8 (twitter)
RT @NoMansSky: π https://t.co/7epNerXKo8
[@hellogames] RT @Steam: The #SteamAutumnSale ends in less than 24 hours! π https://t.co/4TuWeBVo1O Don't miss out on great deals across the Steam catalog, and make sure to nominate your favorites for the 2019 Steam Awards! π✨ https://t.co/tGraXLNAv1 (twitter)
RT @Steam: The #SteamAutumnSale ends in less than 24 hours! π https://t.co/4TuWeBVo1O Don't miss out on great deals across the Steam catalog, and make sure to nominate your favorites for the 2019 Steam Awards! π✨ https://t.co/tGraXLNAv1
[@NoMansSky] π https://t.co/7epNerXKo8 (twitter)
π https://t.co/7epNerXKo8