Sunday, September 30, 2018
[@hellogames] RT @postma_friso: #PS4share #NoMansSky #NoMansSkyNext #NMS @hellogames @NoMansSky @NoMansPics @TheAtCoL @NoMansSmile in total love with the tessalation 😍 https://t.co/XGCwCLqQja (twitter)
RT @postma_friso: #PS4share #NoMansSky #NoMansSkyNext #NMS @hellogames @NoMansSky @NoMansPics @TheAtCoL @NoMansSmile in total love with the tessalation 😍 https://t.co/XGCwCLqQja
Saturday, September 29, 2018
[@hellogames] RT @BAMbam757Gaming: One last walk on this moon before I warp to a new system. #NoMansSky #NoMansSkyNEXT @hellogames #PS4share https://t.co/oH6e3Jy8cs (twitter)
RT @BAMbam757Gaming: One last walk on this moon before I warp to a new system. #NoMansSky #NoMansSkyNEXT @hellogames #PS4share https://t.co/oH6e3Jy8cs
Thursday, September 27, 2018
[@hellogames] RT @NoMansSky: Development update 1.61 from Hello Games! Live on all platforms - community mission, new content, base building parts, decals, critical fixes and more https://t.co/jJNan2SbTQ (twitter)
RT @NoMansSky: Development update 1.61 from Hello Games! Live on all platforms - community mission, new content, base building parts, decals, critical fixes and more https://t.co/jJNan2SbTQ
[@NoMansSky] Development update 1.61 from Hello Games! Live on all platforms - community mission, new content, base building parts, decals, critical fixes and more https://t.co/jJNan2SbTQ (twitter)
Development update 1.61 from Hello Games! Live on all platforms - community mission, new content, base building parts, decals, critical fixes and more https://t.co/jJNan2SbTQ
[No-Mans-Sky] Development Update – 1.61 (website)
Hello Everyone!
We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.
This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!
Community Research Update
Specialist Polo’s research has taken a new direction this week, after their analysis of the Sentinel data yielded some surprising results. The Sentinels are tracking other anomalous signals, signals currently unknown to Nada and Polo.
They have pinpointed the location of what appears to be the echo of another Traveller-Entity. The Anomaly itself cannot travel to this location, for fear of further alerting the Sentinels. Polo asks for help in finding this mysterious being – or in finding whatever trace of them still remains in this reality…
As always, Quicksilver will be awarded to all participating Travellers, and can be processed by Polo’s Synthesis Bot in exchange for exclusive collectibles.
Community Spotlight
It is always humbling and slightly overwhelming to see how much time and love the community put into some of your tributes to the game. A few amazing pieces highlighted below…
This fan-made cinematic trailer for No Man’s Sky NEXT is stunning (by EvilDr.Porkchop)
We were charmed by this lovely demake created by @Liquidream for itch.io’s #DemakeJam (Playable here)
/u/Artic1994 shared a beautiful rendition of the Atlas on their forearm.
Some absolutely gorgeous shots from /r/Noderpsy
Before and After
And thank you to /u/ArcturusMint for compiling this collection of screenshots comparing No Man’s Sky v1.0 with NEXT.
It got us talking in the studio about some of the things that have changed in the engine from launch to today… the many subtle features that have contributed to creating prettier worlds.
- Texture streaming
- High res textures
- Temporal antialiasing
- Crepuscular rays
- New clouds system
- New water system
- Tessellation
- Depth of field
- Improved lighting
- Colour grading
- Ringed planets
- Ocean and continents
- New atmospherics system
- An awful lot of memory savings to make that list possible…
Looking at this made us even more excited for the future. Thank you /u/ArcturusMint!
Development Update
Patch 1.61 is live on all platforms today, with the notes available below. We will have some more news to share with you very soon!
Our next update is larger and has a focus on making exocraft. Making them more valuable and interesting, as well as fixing exocraft issues.
Thank you so much,
Sean
Patch 1.61
- Fixed a crash in the quick menu.
- Added a warning message when attempting to upload a base which exceeds the existing server upload limit.
- Fixed an issue where the build menu would occasionally switch to the quick menu.
- Fixed an issue where multiple mission markers could appear over moving objects.
- Fixed an issue on PS4 where players could join multiplayer sessions with players on a different patch version of the game.
- Improved some translated text.
The post Development Update – 1.61 appeared first on No Man's Sky.
Wednesday, September 26, 2018
[@hellogames] RT @Overcookedgame: ...🍍 https://t.co/kR5UA9IPAt (twitter)
RT @Overcookedgame: ...🍍 https://t.co/kR5UA9IPAt
Thursday, September 20, 2018
[No-Mans-Sky] Development Update – 1.60 (website)
Hello Everyone!
Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback – but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It’s why we continue to do what we do.
As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man’s Sky. We are aiming to share further previews of what’s coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.
Community Research Update
Specialist Polo has collated all the data they’ve received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal… or find a different method of converting it into valuable currency.
However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada’s minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.
Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo’s Synthesis Bot in exchange for a number of items – including several new to this week.
For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.
A placeable portrait of a Traveller who will be familiar to many explorers.
A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.
A lively dancing gesture, to commemorate moments of victory and celebration.
Even if you missed out on some of the previous research missions, you can still participate in this week’s mission – and more diverse means of earning Quicksilver will soon be available too.
Community Spotlight
No Man’s Sky has always been a game that is built on the community and the stories that you generate. The friendly, inclusive, and welcoming spirit of the player community is a constant inspiration to us – as well as the quirky sense of humour we often see rising to the top of Reddit.
We really enjoyed these 40s-style advertisements by /u/xxGOOSEGREENxx, celebrating farming, the coveted Large Refiner, and a theoretical product refined from Hexite…
We are also excited to see explorers making extensive use of their Quicksilver reward items…
(Credit to /u/jbx1896 for their base decorating skills, and /u/CrashyBoye for sharing that mind-blowing moment of learning the final Vy’keen word.)
The community’s photographic skills continue to impress and reveal new corners of the universe to us. Some of our recent favourites:
(Credit to @BreogansSky, /u/HiggiWiggi, /u/PaViHahn, and /u/SilverWolf9300)
V&A Exhibition: Design / Play / Disrupt
The Victoria and Albert Museum in London, UK, is currently featuring art from and behind-the-scenes insights into a number of video games, including No Man’s Sky. It is humbling to see our work featured alongside some truly stunning, influential titles. The exhibition is open now, and will continue to run until Sunday, 24 February 2019.
Development Update – Current Patch and Future Plans
Patch 1.60 is live on all platforms today. It includes a large list of fixes and improvements – notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.
Last week we gave you a sneak peek of upcoming features, I’m delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.
We have some exciting features in the pipeline for No Man’s Sky which we’re looking forward to sharing with you all. In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.
Thank you so much,
Sean
Patch 1.60
- Enabled terrain tessellation on PS4 and Xbox One X.
- Added the ability to customise the player’s body shape in the Appearance Modifier.
- Fixed an issue that could prevent other players’ bases from downloading while exploring.
- Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
- Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
- Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
- Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.
- Introduced a number of optimisations to the audio system and fixed some audio glitches.
- Fixed some missing audio in the Quicksilver shop.
- Introduced a number of additional general optimisations.
- Fixed an issue that caused ricochet projectiles not to damage some objects.
- Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
- Added the ability to untag markers.
- Fixed an issue that caused tagged markers to vanish when entering Exocraft.
- Fixed an issue that caused too few predators to be interested in hunting the player.
- Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
- Added text chat functionality to Orb multiplayer on PC.
- Added new attack behaviours to the Biological Horrors…
- Fixed a number of issues around Nada + Polo’s dialogue onboard the Space Anomaly.
- Fixed a network error in base building.
- Fixed a crash in base building.
- Fixed a crash in the main menu.
- Fixed a crash in the inventory system.
- Fixed a crash related to multiplayer Monuments.
- Fixed a crash in region generation.
- Fixed a number of miscellaneous crashes.
- Added rich presence text for the Steam client.
- Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
- Fixed an issue that could cause technology to vanish when being repaired.
- Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
- Fixed an issue where Pugneum was refined into Big Ball.
- Replaced some duplicated item icons.
- Fixed a number of visual glitches with terrain rendering.
- Fixed an issue that caused timers not to function properly in multiplayer.
- Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
- Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
- Fixed an issue where multiplayer Monuments had a missing label.
- Fixed an issue where ship summoning was missing a sound.
- Improved the animations of various alien creatures (particularly those with an above average number of legs).
- Fixed an issue that could cause the Multi-Tool to rotate out of place in the player’s hands.
- Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
- Fixed an issue where the camera change key in the Appearance Modifier didn’t work on PC.
- Removed some outdated items from the Guide catalogue.
- Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
- Fixed a number of collision issues onboard frigates.
- Fixed a collision issue with base doorways.
- Allowed Exocraft geobays to be built on top of other structures.
- Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
- Improved interaction camera positioning on Boundary Failure objects.
- Fixed an issue where Hexite could continue to spawn after the relevant community event.
The post Development Update – 1.60 appeared first on No Man's Sky.
[@NoMansSky] Development update 1.60 from Hello Games! Live on all platforms - community mission, decals, emote, base building parts, quick-menu hot-keys, body shapes, tessellation on PS4/Xbox One X and more https://t.co/gQ9s7RZCAm (twitter)
Development update 1.60 from Hello Games! Live on all platforms - community mission, decals, emote, base building parts, quick-menu hot-keys, body shapes, tessellation on PS4/Xbox One X and more https://t.co/gQ9s7RZCAm
Saturday, September 15, 2018
[@hellogames] RT @Jim_Fgt: Alone, @hellogames @NoMansSky @NoMansSmile @NoMansPics https://t.co/8yxbY7BT4p (twitter)
RT @Jim_Fgt: Alone, @hellogames @NoMansSky @NoMansSmile @NoMansPics https://t.co/8yxbY7BT4p
[@hellogames] RT @NoSmallSky: Finally making the jump from the base. @NoMansSky @NoMansPics @NoMansSmile #NoMansSky #NoMansSkyNEXT#PS4share https://t.co/iXNslebTDZ (twitter)
RT @NoSmallSky: Finally making the jump from the base. @NoMansSky @NoMansPics @NoMansSmile #NoMansSky #NoMansSkyNEXT#PS4share https://t.co/iXNslebTDZ
Friday, September 14, 2018
[@NoMansSky] 👌 https://t.co/A9pX0KxCMl (twitter)
👌 https://t.co/A9pX0KxCMl
[@NoMansSky] RT @TekF: A quick tour of my "Rift" base in #NoMansSky (normal mode). @NoMansPics https://t.co/MnthEEIWK0 (twitter)
RT @TekF: A quick tour of my "Rift" base in #NoMansSky (normal mode). @NoMansPics https://t.co/MnthEEIWK0
[@hellogames] RT @TekF: A quick tour of my "Rift" base in #NoMansSky (normal mode). @NoMansPics https://t.co/MnthEEIWK0 (twitter)
RT @TekF: A quick tour of my "Rift" base in #NoMansSky (normal mode). @NoMansPics https://t.co/MnthEEIWK0
Thursday, September 13, 2018
[@NoMansSky] via u/horsedestroyer https://t.co/zyOKGnTwuk (twitter)
via u/horsedestroyer https://t.co/zyOKGnTwuk
[@hellogames] RT @mode7games: Frozen Synapse 2 is out now Turn-based combat Strategy in a big city Glowy cyberthings OPEN WORLD TACTICS Steam: https://t.co/rfdkmSaRQQ GoG: https://t.co/QJge8wDjFO Humble: https://t.co/Iy4ptS0OdH (Please RT - this is the last time I'll ask for RT's for a LONG WHILE) https://t.co/ZjU9sP4nww (twitter)
RT @mode7games: Frozen Synapse 2 is out now Turn-based combat Strategy in a big city Glowy cyberthings OPEN WORLD TACTICS Steam: https://t.co/rfdkmSaRQQ GoG: https://t.co/QJge8wDjFO Humble: https://t.co/Iy4ptS0OdH (Please RT - this is the last time I'll ask for RT's for a LONG WHILE) https://t.co/ZjU9sP4nww
[@NoMansSky] ༼ つ ◕_◕ ༽つ A bunch of improvements deployed to our server. Improves general connectivity to the discovery servers and fixes an issue that stopped bases with certain terrain edits from being uploaded (twitter)
༼ つ ◕_◕ ༽つ A bunch of improvements deployed to our server. Improves general connectivity to the discovery servers and fixes an issue that stopped bases with certain terrain edits from being uploaded
[@NoMansSky] https://t.co/riDHPHQ5O7 (twitter)
https://t.co/riDHPHQ5O7
Wednesday, September 12, 2018
[@NoMansSky] Evening! Another large new build pushed to experimental PC, this will be live for main PC soon. Long list of fixes and improvements, including body shapes, hot keys and more Hotfixes are rolled up into patches for PS4 and XBox which are coming soon https://t.co/XwVQQx7aKy (twitter)
Evening! Another large new build pushed to experimental PC, this will be live for main PC soon. Long list of fixes and improvements, including body shapes, hot keys and more Hotfixes are rolled up into patches for PS4 and XBox which are coming soon https://t.co/XwVQQx7aKy
[@hellogames] RT @BAMbam757Gaming: I love my rainbow beaches. #NoMansSky #NoMansSkyNEXT @hellogames @NoMansPics @NoMansSmile #PS4share https://t.co/EUAWxX28EV (twitter)
RT @BAMbam757Gaming: I love my rainbow beaches. #NoMansSky #NoMansSkyNEXT @hellogames @NoMansPics @NoMansSmile #PS4share https://t.co/EUAWxX28EV
[@hellogames] RT @SpaceSparrow22: Base update: Added an exocraft hangar to the back of the base. Really happy with how this is turning out and being integrated with the base! #NoMansSky @NoMansSky @hellogames @NoMansPics @NoMansSmile https://t.co/jODhIZRUc5 (twitter)
RT @SpaceSparrow22: Base update: Added an exocraft hangar to the back of the base. Really happy with how this is turning out and being integrated with the base! #NoMansSky @NoMansSky @hellogames @NoMansPics @NoMansSmile https://t.co/jODhIZRUc5
Tuesday, September 11, 2018
[@hellogames] RT @BigRobotLtd: It's time! Time for the first gameplay trailer for our forthcoming stealth and survival game, THE LIGHT KEEPS US SAFE. ☠️🔦 Here's a YouTube link: https://t.co/xymhuPXm9G And here's the Steam link, so you can wishlist (please do!): https://t.co/TQn6HpbTB4 Watch! RT! Thanks! https://t.co/spOzdOT7Jj (twitter)
RT @BigRobotLtd: It's time! Time for the first gameplay trailer for our forthcoming stealth and survival game, THE LIGHT KEEPS US SAFE. ☠️🔦 Here's a YouTube link: https://t.co/xymhuPXm9G And here's the Steam link, so you can wishlist (please do!): https://t.co/TQn6HpbTB4 Watch! RT! Thanks! https://t.co/spOzdOT7Jj
[@hellogames] RT @DrCaligari72: Revisiting some vanilla panoramas part 2/3. (click for fullsize) @SpaceHubOff @spacegamejunkie @NoMansPics @NMS @NMS_Hub @_GameScreenshot @NMSsnaps @NoMansSmile @VirtuaCam_ #virtualphotography #VGPUnite @NoMansSkyPix @Urban_Tentacles @hellogames @NoMansSkyGame https://t.co/BKnEHxYUfb (twitter)
RT @DrCaligari72: Revisiting some vanilla panoramas part 2/3. (click for fullsize) @SpaceHubOff @spacegamejunkie @NoMansPics @NMS @NMS_Hub @_GameScreenshot @NMSsnaps @NoMansSmile @VirtuaCam_ #virtualphotography #VGPUnite @NoMansSkyPix @Urban_Tentacles @hellogames @NoMansSkyGame https://t.co/BKnEHxYUfb
Monday, September 10, 2018
[@hellogames] RT @BreoganHackett: So @NoMansSky is now my most played game on steam! Going to do a thread of my favourite @NoMansPics I've taken! This universe is absolutely amazing and every corner of it is beautiful! 1/4 https://t.co/KCQAA8rz82 (twitter)
RT @BreoganHackett: So @NoMansSky is now my most played game on steam! Going to do a thread of my favourite @NoMansPics I've taken! This universe is absolutely amazing and every corner of it is beautiful! 1/4 https://t.co/KCQAA8rz82
Sunday, September 9, 2018
[@hellogames] RT @TheLoganTrent: Colm Meaney Colm Friendly https://t.co/um4CbO0TTd (twitter)
RT @TheLoganTrent: Colm Meaney Colm Friendly https://t.co/um4CbO0TTd
[@hellogames] RT @DrCaligari72: Note to self : diving + caves = bring terrain manipulator (click4full). @SpaceHubOff @spacegamejunkie @NoMansPics @NMS @NMS_Hub @_GameScreenshot @NMSsnaps @NoMansSmile @VirtuaCam_ #virtualphotography #VGPUnite @NoMansSkyPix @Urban_Tentacles @hellogames @NoMansSkyGame https://t.co/TzRtClv9pR (twitter)
RT @DrCaligari72: Note to self : diving + caves = bring terrain manipulator (click4full). @SpaceHubOff @spacegamejunkie @NoMansPics @NMS @NMS_Hub @_GameScreenshot @NMSsnaps @NoMansSmile @VirtuaCam_ #virtualphotography #VGPUnite @NoMansSkyPix @Urban_Tentacles @hellogames @NoMansSkyGame https://t.co/TzRtClv9pR
Saturday, September 8, 2018
[@hellogames] RT @tigershungry: Not only did we open an exhibition this week, we also published a beaut of an accompanying catalogue. We're *super* honored to have such a stellar list of contributors (so many I can't tag them all in one tweet... #designplaydisrupt https://t.co/QXbOQzaVMz (twitter)
RT @tigershungry: Not only did we open an exhibition this week, we also published a beaut of an accompanying catalogue. We're *super* honored to have such a stellar list of contributors (so many I can't tag them all in one tweet... #designplaydisrupt https://t.co/QXbOQzaVMz
Friday, September 7, 2018
[@NoMansSky] https://t.co/gSd2Ap86W2 (twitter)
https://t.co/gSd2Ap86W2
[@NoMansSky] 😍 swoon at these in-game shots for your mobile wallpaper (via u/AcoupleofIrishfolk) https://t.co/VlmCF2Yrmd (twitter)
😍 swoon at these in-game shots for your mobile wallpaper (via u/AcoupleofIrishfolk) https://t.co/VlmCF2Yrmd
[@hellogames] RT @NoMansSky: Development update 1.59 from Hello Games! New decals, emotes, base building parts, new community mission, quick-menu hot-keys, body shapes, tessellation on PS4/Xbox One X, mission fixes and more https://t.co/vJE3YadZok (twitter)
RT @NoMansSky: Development update 1.59 from Hello Games! New decals, emotes, base building parts, new community mission, quick-menu hot-keys, body shapes, tessellation on PS4/Xbox One X, mission fixes and more https://t.co/vJE3YadZok
[@NoMansSky] RT @RayReynoldsNMS: @NoMansSky u/ACoupleOfIrishFolk That's me!! Thanks guys you made my week! ❤️❤️❤️❤️ (twitter)
RT @RayReynoldsNMS: @NoMansSky u/ACoupleOfIrishFolk That's me!! Thanks guys you made my week! ❤️❤️❤️❤️
[@hellogames] RT @kezamacdonald: If you are within striking distance of London, you absolutely must see the @V_and_A's Video games: Design/Play/Disrupt, the first museum exhibition to treat games as the modern cultural force that they are. I was quite emotional after seeing it. https://t.co/m5hLcky42A (twitter)
RT @kezamacdonald: If you are within striking distance of London, you absolutely must see the @V_and_A's Video games: Design/Play/Disrupt, the first museum exhibition to treat games as the modern cultural force that they are. I was quite emotional after seeing it. https://t.co/m5hLcky42A
[@NoMansSky] @vilmar22 both - coming soon (twitter)
@vilmar22 both - coming soon
[@NoMansSky] Development update 1.59 from Hello Games! New decals, emotes, base building parts, new community mission, quick-menu hot-keys, body shapes, tessellation on PS4/Xbox One X, mission fixes and more https://t.co/vJE3YadZok (twitter)
Development update 1.59 from Hello Games! New decals, emotes, base building parts, new community mission, quick-menu hot-keys, body shapes, tessellation on PS4/Xbox One X, mission fixes and more https://t.co/vJE3YadZok
[No-Mans-Sky] Development Update – 1.59 (website)
Hello Everyone!
Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.
While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.
Community Research Update
The response to our first community mission was great to see, and your feedback is being rolled into 1.59 and 1.6. It was also lovely to read all the messages left by explorers on the Community Research planet – so many notes sent from all across the world and broadcast all over the universe.
Specialist Polo continues their investigation into a strange new phase of galactic generation. The collective digging efforts of the last week have given them a vast store of Hex Cores on which to experiment, and they have several promising leads. What secret do these cores hold, what message are they bringing for the universe?
While they continue to investigate, Polo’s mind has turned to biology. Beginning on Thursday 6th September, they will reach out to all explorers and once again request their assistance in documenting the changes taking place in the fabric of reality.
This research project involves finding and feeding animals on a planet that shows signs of previous Hex Core contamination. Dedicated Travellers who explore the diets of the creatures on this world will be rewarded with Quicksilver to spend at Polo’s Synthesis Bot. Polo notes that explorers are free to carry out their own research or refinement projects on any animal byproducts produced during these encounters.
The Quicksilver Synthesis Bot has also developed some new items:
- A range of new base building parts. Travellers may attempt to curry favour with the Gek or the Sentinels by constructing large metal statues around their home.
- The sleek, stylised Blazing Orbit helmet, available as a fully-recolourable customisation option to the Anomaly suit.
The Synthesis Bot is striving to please its masters by creating a diverse range of new items, tailored to their desires. Significant new developments will appear in the shop in the coming weeks, as well as new ways to discover Quicksilver while playing…
Community Spotlight
No Man’s Sky has always been a game that is built on the community and the stories that you generate. The beautiful screenshots, shared discoveries, fan art, stories, comics – these are incredibly inspiring to the team. It’s a privilege to work on a game with such a passionate community.
(Credit to u/SinCity1886, u/IronZerg, u/Glarznak & u/PainfullyMinty)
We also want to give a special shout out to reddit user u/AcoupleofIrishfolk, whose screenshots feature as the wallpaper on more than one computer or phone among the team.
Development Update – Current Patch and Future Plans
Patch 1.59 is live on all platforms today and has a number of critical fixes. It also introduces the new items to the Quicksilver Synthesis Bot.
While some members of the team have been working to make these fixes and to get them to you as soon as possible, the rest of the team have been hard at work on upcoming features and critical fixes, optimisations and Quality of Life improvements. Some of these will follow in the coming days.
We don’t normally do this, but here is a sneak peek, the team are also currently working on:
- Fixing an issue that prevents shared bases from downloading while exploring.
- Adding new attack behaviours to the Biological Horrors…
- Enabling terrain tessellation on PS4 (base and Pro) and Xbox One X. New dynamic tessellation enables detailed terrain height maps without sacrificing performance.
- New, custom options for body shape have been added to the appearance modifier. This gives players far greater control over how they appear in the universe, increasing the diversity and variety of characters for all races
- Based on feedback from the community, we’ve added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).
As we continue development, more of the team will become free to work on new features. We want to involve the community in shaping these features, and hope to share some of this plan with you in the next few weeks.
Thank you for being here with us as we continue to develop No Man’s Sky NEXT, and we hope you enjoy all our improvements and expansions to the game.
Thank you so much,
Sean
Patch 1.59 Patch Notes
- Added new items to Polo’s Quicksilver Synthesis Bot
- Fixed an issue that could cause discoveries to stop saving.
- Fixed an issue where players with a specific number of inventory slots would have some slots hidden by other UI elements.
- Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion.
- Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.
- Fixed an issue that could cause portals to close and not lead players back to the correct planet.
- Fixed an issue where players could become stuck on a black screen.
- Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
- Fixed an issue where players with corrupt saves would be recovered but have no ship (please note – this involves instances where the ship was the corrupt data, and so ships have been restored to default).
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