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Saturday, December 31, 2016

[@hellogames] Happy New Year!! (twitter)

Tweeted December 31, 2016 at 07:00PM by @hellogames at @hellogames
 


 
Happy New Year!!

[@hellogames] RT @ItzEddy425: #NMS https://t.co/oXpaWEWcka (twitter)

Tweeted December 31, 2016 at 09:25AM by @hellogames at @hellogames
 


 
RT @ItzEddy425: #NMS https://t.co/oXpaWEWcka

Thursday, December 29, 2016

[@hellogames] RT @NMS_QWEST_SMS: #nomanssky #nmsqwest https://t.co/Qw6KuTr0pa (twitter)

Tweeted December 29, 2016 at 05:50AM by @hellogames at @hellogames
 


 
RT @NMS_QWEST_SMS: #nomanssky #nmsqwest https://t.co/Qw6KuTr0pa

Tuesday, December 27, 2016

[@hellogames] RT @aymyao: Explored the great outdoors and built my first base on this planet called Earth #nomanssky @hellogames https://t.co/1VU2Y69Nco (twitter)

Tweeted December 27, 2016 at 07:10AM by @hellogames at @hellogames
 


 
RT @aymyao: Explored the great outdoors and built my first base on this planet called Earth #nomanssky @hellogames https://t.co/1VU2Y69Nco

Saturday, December 24, 2016

[@hellogames] RT @shellypunk73: Merry Christmas from NMS New Zealand #PS4share @Hellogames #NMSVanguard #NMSHub #NMS #Shellysnap #NoMansSky https://t.co/HZalI2Ch13 (twitter)

Tweeted December 24, 2016 at 06:44AM by @hellogames at @hellogames
 


 
RT @shellypunk73: Merry Christmas from NMS New Zealand #PS4share @Hellogames #NMSVanguard #NMSHub #NMS #Shellysnap #NoMansSky https://t.co/HZalI2Ch13

Friday, December 23, 2016

[@hellogames] RT @jwaaaap: twitter game: make a poll with two options and try to get as close to equal votes as possible. score is votes/difference (twitter)

Tweeted December 23, 2016 at 06:27AM by @hellogames at @hellogames
 


 
RT @jwaaaap: twitter game: make a poll with two options and try to get as close to equal votes as possible. score is votes/difference

Thursday, December 22, 2016

[@hellogames] RT @BAMbam757Gaming: Swirly hot forest, shrooms in the night, cold knowledge stone & home planet paradise. #NoMansSky @hellogames #NMSHub https://t.co/gnXYrm5wqS (twitter)

Tweeted December 22, 2016 at 06:34AM by @hellogames at @hellogames
 


 
RT @BAMbam757Gaming: Swirly hot forest, shrooms in the night, cold knowledge stone & home planet paradise. #NoMansSky @hellogames #NMSHub https://t.co/gnXYrm5wqS

Tuesday, December 20, 2016

[@hellogames] The Gek aren't messing around... https://t.co/uMUlWahPWs (video by @I_Saw_A_Bear ) (twitter)

Tweeted December 20, 2016 at 09:30AM by @hellogames at @hellogames
 


 
The Gek aren't messing around... https://t.co/uMUlWahPWs (video by @I_Saw_A_Bear )

Monday, December 19, 2016

[@hellogames] The mods over at /r/nomansskythegame are giving away some NMS Steam keys! Enter here: https://t.co/DSThPXAKWP (twitter)

Tweeted December 19, 2016 at 06:22AM by @hellogames at @hellogames
 


 
The mods over at /r/nomansskythegame are giving away some NMS Steam keys! Enter here: https://t.co/DSThPXAKWP

Friday, December 16, 2016

[@hellogames] @overseamusic You're only able to have one base active at a time - claiming/building a new one will refund all resources from the old one (twitter)

Tweeted December 16, 2016 at 09:18AM by @hellogames at @hellogames
 


 
@overseamusic You're only able to have one base active at a time - claiming/building a new one will refund all resources from the old one

[@hellogames] Impressive survival mode base! https://t.co/nhGCxXFZdQ (twitter)

Tweeted December 16, 2016 at 05:46AM by @hellogames at @hellogames
 


 
Impressive survival mode base! https://t.co/nhGCxXFZdQ

Wednesday, December 14, 2016

[@hellogames] RT @AndiSPunkt: Pun of the day https://t.co/GR4UqHWvmE (twitter)

Tweeted December 14, 2016 at 03:39PM by @hellogames at @hellogames
 


 
RT @AndiSPunkt: Pun of the day https://t.co/GR4UqHWvmE

[@hellogames] @SoleSane @NoMansSky Sorry to hear that - if you haven't already, can you send us a report at https://t.co/98Mfkjfjbd with crash dumps? (twitter)

Tweeted December 14, 2016 at 10:43AM by @hellogames at @hellogames
 


 
@SoleSane @NoMansSky Sorry to hear that - if you haven't already, can you send us a report at https://t.co/98Mfkjfjbd with crash dumps?

[@hellogames] @jameselliottpix Nice, great video! (twitter)

Tweeted December 14, 2016 at 06:19AM by @hellogames at @hellogames
 


 
@jameselliottpix Nice, great video!

[@hellogames] RT @StripesbyNW: Pics from my base in #NoMansSky which is finally, finalized. The rooftop bar is open! @hellogames @NMSVanguard… https://t.co/Ld3daIwaJt (twitter)

Tweeted December 14, 2016 at 05:20AM by @hellogames at @hellogames
 


 
RT @StripesbyNW: Pics from my base in #NoMansSky which is finally, finalized. The rooftop bar is open! @hellogames @NMSVanguard… https://t.co/Ld3daIwaJt

Tuesday, December 13, 2016

[@hellogames] RT @Managore: presenting WALKIE TALKIE, an online chatroom platformer, made for ludum dare 37 >> https://t.co/5o4LwwsYb8 << https://t.co/CjSBifaaKp (twitter)

Tweeted December 13, 2016 at 03:44AM by @hellogames at @hellogames
 


 
RT @Managore: presenting WALKIE TALKIE, an online chatroom platformer, made for ludum dare 37 >> https://t.co/5o4LwwsYb8 << https://t.co/CjSBifaaKp

Monday, December 12, 2016

[@hellogames] Patch 1.13 is live on both PC/PS4 and includes a few small fixes & tweaks. Full notes are over here: https://t.co/Pcrp98tghC (twitter)

Tweeted December 12, 2016 at 10:00AM by @hellogames at @hellogames
 


 
Patch 1.13 is live on both PC/PS4 and includes a few small fixes & tweaks. Full notes are over here: https://t.co/Pcrp98tghC

[No-Mans-Sky] Patch 1.13 (website)

Published December 12, 2016 at 06:58AM by Hello Games at http://ift.tt/2gvN3yZ
 


 

Hello!

We’ve released another patch across both PC and PS4 which is available to download on both platforms now! Read on for full patch notes:

  • Fixed a bug that would make the player character small.
  • Space battles will now vary in size more and players should see bigger battles.
  • Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won’t happen instantaneously.
  • [PC] Fix for steam controller not being able to warp.
  • [PC] Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
  • [PC] Page Up and Page down can now be used to navigate up and down in the quick menu.
  • Removed duplicated planets from discoveries menu.
  • Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
  • Fix for missing ruins underwater which could cause missions to point to nothing.
  • Various audio tweaks and fixes:
    • Added ladder climbing sounds.
    • Fixed base building prop sounds not playing when placed inside a Freighter.
    • Added sound effect for calling Freighters.
    • Added sound effect when using communication stations.
    • Fixed an issue which could affect ambient sound in Freighters.
    • Changed the sound effect when using the Terminus Teleporter.
  • Fixed some rare crashes.

 

If you come across any issues, be sure to leave us a bug report. Otherwise, we hope you continue to enjoy the Foundation Update!

 

[@NoMansSky] Happy Monday! If you are looking for something new, we are hiring: https://t.co/L7e9TbH79E (twitter)

Tweeted December 12, 2016 at 04:34AM by @NoMansSky at @NoMansSky
 


 
Happy Monday! If you are looking for something new, we are hiring: https://t.co/L7e9TbH79E

Friday, December 9, 2016

[@NoMansSky] If you are a Dev in Guildford come join the @hellogames Xmas party in the Stoke xxx :) (twitter)

Tweeted December 09, 2016 at 03:15PM by @NoMansSky at @NoMansSky
 


 
If you are a Dev in Guildford come join the @hellogames Xmas party in the Stoke xxx :)

[@NoMansSky] RT @GrantDuncan: I'M BACK https://t.co/fNsiembryR (twitter)

Tweeted December 09, 2016 at 11:49AM by @NoMansSky at @NoMansSky
 


 
RT @GrantDuncan: I'M BACK https://t.co/fNsiembryR

[@hellogames] Some more of your screenshots have been added to our Foundation Facebook album, check 'em out here: https://t.co/QwcVwF0Z8q (twitter)

Tweeted December 09, 2016 at 11:00AM by @hellogames at @hellogames
 


 
Some more of your screenshots have been added to our Foundation Facebook album, check 'em out here: https://t.co/QwcVwF0Z8q

Thursday, December 8, 2016

[@NoMansSky] RT @innesmck: hello come and work with me please i will let you borrow my pen https://t.co/knntOCaHPh (twitter)

Tweeted December 08, 2016 at 04:55PM by @NoMansSky at @NoMansSky
 


 
RT @innesmck: hello come and work with me please i will let you borrow my pen https://t.co/knntOCaHPh

[@NoMansSky] RT @hellogames: We're hiring! If you fancy joining our small team, check out our current vacancies here: https://t.co/kB0FeUPDaD (twitter)

Tweeted December 08, 2016 at 12:40PM by @NoMansSky at @NoMansSky
 


 
RT @hellogames: We're hiring! If you fancy joining our small team, check out our current vacancies here: https://t.co/kB0FeUPDaD

[@hellogames] We're hiring! If you fancy joining our small team, check out our current vacancies here: https://t.co/kB0FeUPDaD (twitter)

Tweeted December 08, 2016 at 12:29PM by @hellogames at @hellogames
 


 
We're hiring! If you fancy joining our small team, check out our current vacancies here: https://t.co/kB0FeUPDaD

Wednesday, December 7, 2016

[@hellogames] RT @beastsofbalance: Some high praise from @theguardian. The beasts are available for balancing RIGHT NOW, shipping in time for Christma… https://t.co/a2KQheJpKP (twitter)

Tweeted December 07, 2016 at 07:02PM by @hellogames at @hellogames
 


 
RT @beastsofbalance: Some high praise from @theguardian. The beasts are available for balancing RIGHT NOW, shipping in time for Christma… https://t.co/a2KQheJpKP

[@hellogames] @TokenX Check the link! :) (twitter)

Tweeted December 07, 2016 at 08:15AM by @hellogames at @hellogames
 


 
@TokenX Check the link! :)

[@hellogames] Patch 1.12 is live now with fixes to some of the issues you've reported, check out the full notes here: https://t.co/zkNca2C8i1 (twitter)

Tweeted December 07, 2016 at 08:00AM by @hellogames at @hellogames
 


 
Patch 1.12 is live now with fixes to some of the issues you've reported, check out the full notes here: https://t.co/zkNca2C8i1

[@hellogames] @MENTALILLNESSTW Hey! Thanks for the report, would you be able to send it to us using this form: https://t.co/98Mfkjfjbd - thanks! (twitter)

Tweeted December 07, 2016 at 07:46AM by @hellogames at @hellogames
 


 
@MENTALILLNESSTW Hey! Thanks for the report, would you be able to send it to us using this form: https://t.co/98Mfkjfjbd - thanks!

[No-Mans-Sky] Patch 1.12 (website)

Published December 07, 2016 at 05:38AM by Hello Games at http://ift.tt/2h5oTZr
 


 

First of all, thank you to everyone who’s been playing the Foundation Update. Your feedback has been incredibly helpful, keep it coming! 

Following are the notes for our latest patch: 1.12, which addresses some of the main issues we’ve seen reported following the launch of 1.1 (Foundation).

Patch notes

  • [PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.
  • [PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
  • [PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
  • Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
  • Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
  • Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
  • [PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
  • [PC] Running the game via the .exe file should no longer give Steam Init errors.
  • Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

This update is live on both PS4 and PC! If you continue to experience issues, be sure to let us know by submitting a bug report.

Enjoy!

Tuesday, December 6, 2016

[@hellogames] @Dreamscraps3D If you're got the game installed via Steam then the update should download when you next log in :) (twitter)

Tweeted December 06, 2016 at 10:14AM by @hellogames at @hellogames
 


 
@Dreamscraps3D If you're got the game installed via Steam then the update should download when you next log in :)

[@hellogames] @Dreamscraps3D It has indeed, the Foundation Update is available on both PC and PS4. (twitter)

Tweeted December 06, 2016 at 10:01AM by @hellogames at @hellogames
 


 
@Dreamscraps3D It has indeed, the Foundation Update is available on both PC and PS4.

[@hellogames] A busy day at the landing pad: https://t.co/vRXR8P4gCH - awesome loop courtesy of redditor R4_Unit (twitter)

Tweeted December 06, 2016 at 09:13AM by @hellogames at @hellogames
 


 
A busy day at the landing pad: https://t.co/vRXR8P4gCH - awesome loop courtesy of redditor R4_Unit

Monday, December 5, 2016

[@hellogames] RT @FriaLigan: We are live! #Kickstarter for the pen&paper RPG based on Tales from the Loop by awesome @simonstalenhag… https://t.co/Un5sLXQKEy (twitter)

Tweeted December 05, 2016 at 04:36PM by @hellogames at @hellogames
 


 
RT @FriaLigan: We are live! #Kickstarter for the pen&paper RPG based on Tales from the Loop by awesome @simonstalenhag… https://t.co/Un5sLXQKEy

Sunday, December 4, 2016

[@hellogames] RT @GamesRadar: Meet the many beasts of No Man's Sky you say? Oo-de-lally, oo-de-lally, golly, what a day. https://t.co/4nup1UdIyA (twitter)

Tweeted December 04, 2016 at 04:00PM by @hellogames at @hellogames
 


 
RT @GamesRadar: Meet the many beasts of No Man's Sky you say? Oo-de-lally, oo-de-lally, golly, what a day. https://t.co/4nup1UdIyA

[@hellogames] RT @nachimir: This is one of the most interesting and lovely things I played this year: https://t.co/IHdHWoN1kM (twitter)

Tweeted December 04, 2016 at 02:22PM by @hellogames at @hellogames
 


 
RT @nachimir: This is one of the most interesting and lovely things I played this year: https://t.co/IHdHWoN1kM

[@hellogames] RT @retroremakes: I figure if I've got like near 3,000 screengrabs, might as well put them to some use. So erm yeah, say hello to @NoMansPics (twitter)

Tweeted December 04, 2016 at 01:30PM by @hellogames at @hellogames
 


 
RT @retroremakes: I figure if I've got like near 3,000 screengrabs, might as well put them to some use. So erm yeah, say hello to @NoMansPics

Friday, December 2, 2016

[@hellogames] Some of your screenshots from Foundation are gorgeous, check this album out: https://t.co/URFxFALcXf (twitter)

Tweeted December 02, 2016 at 12:34PM by @hellogames at @hellogames
 


 
Some of your screenshots from Foundation are gorgeous, check this album out: https://t.co/URFxFALcXf

Sunday, November 27, 2016

[@NoMansSky] We hope you enjoy this first proper update. We didn't want to talk about anything in it until it was 100% certain. (twitter)

Tweeted November 27, 2016 at 10:03AM by @NoMansSky at @NoMansSky
 


 
We hope you enjoy this first proper update. We didn't want to talk about anything in it until it was 100% certain.

[@NoMansSky] We're getting better as quickly as we can for the players who invested in us. Thank you for sticking with us. (twitter)

Tweeted November 27, 2016 at 10:02AM by @NoMansSky at @NoMansSky
 


 
We're getting better as quickly as we can for the players who invested in us. Thank you for sticking with us.

[@hellogames] RT @NoMansSky: If you could have lived our lives over the last months, you'd know how meaningful this is. Here's update 1.1 https://t.co/4TelmFIgsK (twitter)

Tweeted November 27, 2016 at 05:21AM by @hellogames at @hellogames
 


 
RT @NoMansSky: If you could have lived our lives over the last months, you'd know how meaningful this is. Here's update 1.1 https://t.co/4TelmFIgsK

[@NoMansSky] If you could have lived our lives over the last months, you'd know how meaningful this is. Here's update 1.1 https://t.co/4TelmFIgsK (twitter)

Tweeted November 27, 2016 at 05:01AM by @NoMansSky at @NoMansSky
 


 
If you could have lived our lives over the last months, you'd know how meaningful this is. Here's update 1.1 https://t.co/4TelmFIgsK

Friday, November 25, 2016

[@hellogames] The Foundation Update is coming soon https://t.co/8nEJQ749NC (twitter)

Tweeted November 25, 2016 at 12:54PM by @hellogames at @hellogames
 


 
The Foundation Update is coming soon https://t.co/8nEJQ749NC

[No-Mans-Sky] Foundation Update Incoming (website)

Published November 25, 2016 at 11:47AM by Hello Games at http://ift.tt/2gpm1Ze
 


 

Hello,

This week Hello Games will be releasing an update to No Man’s Sky. We’re calling it The Foundation Update, because we have added the foundations of base building, and also because this is putting in place a foundation for things to come.

Detailed patch notes will follow, and release will be soon.

Coming from five years of intense development, immediately after No Man’s Sky released the team spent six weeks updating the game with 7 patches across both platforms (the last of these was 1.09 on Sept 24th which you can read about here http://ift.tt/2bIlqM9). These fixed many of the most common or critical bugs and issues post-release.

In the nine weeks since then our small team has been hard at work on development, testing and certification for the Foundation Update. It won’t be our biggest update, but it is the start of something.

The discussion around No Man’s Sky since release has been intense and dramatic. We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about.

Positive or negative feedback, you have been heard and that will truly help to make this a better game for everyone.

This update will be the first small step in a longer journey. We hope you can join us.

Thank you,

Hello Games

Friday, October 28, 2016

[@NoMansSky] RT @hellogames: .@NoMansSky 100% not hacked anymore... obviously those mails and that tweet were fake. Back to work 💪🏻💪🏻💪🏻 (twitter)

Tweeted October 28, 2016 at 11:32AM by @NoMansSky at @NoMansSky
 


 
RT @hellogames: .@NoMansSky 100% not hacked anymore... obviously those mails and that tweet were fake. Back to work 💪🏻💪🏻💪🏻

[@NoMansSky] .@hellogames are you still hacked and stuff? (twitter)

Tweeted October 28, 2016 at 11:06AM by @NoMansSky at @NoMansSky
 


 
.@hellogames are you still hacked and stuff?

[@NoMansSky] @NoMansSky Nice to see *someone* use that account at least. Please sort all my pending invites while you're there hackers (twitter)

Tweeted October 28, 2016 at 10:46AM by @NoMansSky at @NoMansSky
 


 
@NoMansSky Nice to see *someone* use that account at least. Please sort all my pending invites while you're there hackers

[@NoMansSky] If anything was a mistake, it was using Linked In without 2FA. (twitter)

Tweeted October 28, 2016 at 10:43AM by @NoMansSky at @NoMansSky
 


 
If anything was a mistake, it was using Linked In without 2FA.

[@NoMansSky] Server hacked. We're binging Mr Robot Episodes as quickly as we can looking for answers. Ep05 is a cracker (twitter)

Tweeted October 28, 2016 at 10:31AM by @NoMansSky at @NoMansSky
 


 
Server hacked. We're binging Mr Robot Episodes as quickly as we can looking for answers. Ep05 is a cracker

Friday, September 23, 2016

[@hellogames] If you missed it we posted a brief development update for No Man's Sky here... https://t.co/HcdEttQJUK (twitter)

Tweeted September 23, 2016 at 12:58PM by @hellogames at @hellogames
 


 
If you missed it we posted a brief development update for No Man's Sky here... https://t.co/HcdEttQJUK

[@hellogames] Update 1.09 released for No Man’s Sky PC and PS4, patch notes here... https://t.co/kIXHF4HIIt (twitter)

Tweeted September 23, 2016 at 12:51PM by @hellogames at @hellogames
 


 
Update 1.09 released for No Man’s Sky PC and PS4, patch notes here... https://t.co/kIXHF4HIIt

Friday, September 2, 2016

[No-Mans-Sky] Development Update (website)

Published September 02, 2016 at 01:22PM by Hello Games at http://ift.tt/2bIqGUR
 


 

Hello,
Over the last few weeks since No Man’s Sky released we’ve been inundated with feedback and discussion about No Man’s Sky.

 

No matter what feedback you gave us, you have been heard and we are listening carefully. Thank you.

 

Here’s what we’ve been busy with over the 2-3 weeks since release:
• A community/support management team has been brought on board.
• Support issues raised are been categorised by that team, and we are fixing them in order of priority.
• We’ve released 4 patches for PC and 4 patches for PS4.
• We’ve written up patch notes for all those patches. You can find them here.

 

What matters now, as always, is what we do rather than what we say. We’re developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man’s Sky universe.

 

This is a labour of love for us, and it’s just the beginning.

 

If you have suggestions please mail feedback@hellogames.co.uk

 

Thank you,
Hello Games

Tuesday, August 30, 2016

[No-Mans-Sky] PS4 Patch Notes 1.07 (website)

Published August 30, 2016 at 06:18PM by Sean Murray at http://ift.tt/2bQuD8M
 


 

Since No Man’s Sky on PS4 released a couple of weeks ago the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Reddit, PS4 forums, twitter and anywhere we can find online.

 

Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.

We’ve now released 7 patches (1.07 just got posted), and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.

 

This week expect at least one more major update, which will enter testing on Wednesday. Once all our support requests have been answered then we can begin improving the game with new features :)

 

See below for combined notes from 1.04, 1.05, 1.06 and 1.07 (which were incremental and each launched within a day or so of each other).

 

Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

 

Getting Stuck in the world

  • It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
  • Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
  • Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific point that would put the player inside the floor.
  • Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

 

Gameplay

  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

 

Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.

 

Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.

 

Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).

 

Crash after warping

  • Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

 

Game failing to save until you died

  • If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

 

Crash fixes in scanning

  • Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

 

Crash warping inside a freighter

  • When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.

 

Stranded in Space Station

  • If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

 

Loading Corrupted Save Files

  • Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.

 

Crash fixes for next three most commonly reported issues:

  • As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
  • If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
  • Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

 

Overall these fixes should remedy around 80% of our current support requests. We’re working on the next 20% right now. If you are still experiencing issues please do click the support button on http://ift.tt/IL7Okl

Saturday, August 27, 2016

[@hellogames] these changes and more are inbound for Steam, GoG and PS4 in an upcoming patch :) (twitter)

Tweeted August 27, 2016 at 07:10PM by @hellogames at @hellogames
 


 
these changes and more are inbound for Steam, GoG and PS4 in an upcoming patch :)

[@hellogames] Experimental branch on Steam has been updated: https://t.co/7yLHfvisbc (twitter)

Tweeted August 27, 2016 at 07:08PM by @hellogames at @hellogames
 


 
Experimental branch on Steam has been updated: https://t.co/7yLHfvisbc

Thursday, August 18, 2016

[@NoMansSky] We're totally focused on customer support right now. Then we'll move onto improving and adding features to the game 👍 (twitter)

Tweeted August 18, 2016 at 07:47AM by @NoMansSky at @NoMansSky
 


 
We're totally focused on customer support right now. Then we'll move onto improving and adding features to the game 👍

[@NoMansSky] It's pretty crazy for us how many people are playing. And how large a number even 1% of that user base is. (twitter)

Tweeted August 18, 2016 at 07:46AM by @NoMansSky at @NoMansSky
 


 
It's pretty crazy for us how many people are playing. And how large a number even 1% of that user base is.

[@NoMansSky] Patch notes incoming but PC build adds support for more hardware + improves frame rate at low spec. PS4 improves stability + lots more :) (twitter)

Tweeted August 18, 2016 at 07:44AM by @NoMansSky at @NoMansSky
 


 
Patch notes incoming but PC build adds support for more hardware + improves frame rate at low spec. PS4 improves stability + lots more :)

[@NoMansSky] Even though less than one per cent of players have raised support issues, we're going to resolve roughly 70% of them this week (twitter)

Tweeted August 18, 2016 at 07:34AM by @NoMansSky at @NoMansSky
 


 
Even though less than one per cent of players have raised support issues, we're going to resolve roughly 70% of them this week

[@NoMansSky] Patch just out for PC version - Steam and GoG. Patch in submission for PS4 version, should be out very soon. (twitter)

Tweeted August 18, 2016 at 07:31AM by @NoMansSky at @NoMansSky
 


 
Patch just out for PC version - Steam and GoG. Patch in submission for PS4 version, should be out very soon.